Java Version: 1.7.0_01
Up-time: 1d 5h
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1600)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.3.1, Denizen: 0.9.7-SNAPSHOT (build 1600), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 3
Mode: online
23:58:25 [INFO] Running script event 'EntityShootsBow', event='player shoots
bow' for script 'RANGER_ARROWS'
23:58:25 [INFO] Starting InstantQueue 'RANGER_ARROWS_LookPastTechnologies'...
23:58:25 [INFO] Queue 'RANGER_ARROWS_LookPastTechnologies' Executing: INJECT
"arrow_determine_type"
23:58:25 [INFO] +- Executing dCommand: INJECT/p@tribness ---------+
23:58:25 [INFO] +> Executing 'INJECT': script='ARROW_DETERMINE_TYPE(TASK)'
23:58:25 [INFO] Queue 'RANGER_ARROWS_LookPastTechnologies' Executing: IF
"<player.has_flag[arrow]>" "{" "-" "if"
"<player.inventory.list_contents.simple.contains[<player.flag[selected_arrow]>]>"
"&&" "<player.flag[selected_Arrow]>" "!=" "i@arrow" "{" "-"
"wait" "3t" "-" "^give"
"<player.inventory.slot[<player.inventory.find.material[arrow]>].simple>"
"qty:1" "-" "^take"
"<player.inventory.slot[<player.inventory.find[<player.flag[selected_arrow]>]>].simple>"
"qty:1" "-" "if"
"<player.inventory.list_contents.simple.contains... * snip! *
23:58:25 [INFO] +- Executing dCommand: IF/p@tribness ---------+
23:58:25 [INFO] +> Executing 'IF': use_braces='true'
23:58:25 [INFO] Filled tag <player.has_flag[arrow]> with 'false'.
23:58:25 [INFO] Completing queue 'RANGER_ARROWS_LookPastTechnologies' in 2ms.
23:58:26 [INFO] Running script event 'ProjectileHits', event='projectile hits
block' for script 'RANGER_ARROWS'
23:58:26 [INFO] Starting InstantQueue
'RANGER_ARROWS_ConvenienceTendWright'...
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.is_player>" "{" "-" "if"
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}" "-" "if" "<context.shooter.as_player.flag[arrow]||null>"
"==" "explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow... * snip! *
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.is_player> with 'true'.
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"confusion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "confusion" "d:10s" "p:3" "<def[value]>" "}"
"}"
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:58:26 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(confusion)' --> OUTCOME='false'
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"explosion" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "2s" "-" "explode" "power:5"
"<context.location>" "}"
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:58:26 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(explosion)' --> OUTCOME='false'
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "=="
"slowness" "{" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "wait" "1t" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "cast" "Slow" "d:20s" "p:1" "<def[value]>" "}" "}"
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:58:26 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(slowness)' --> OUTCOME='false'
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.as_player.flag[arrow]||null>" "==" "pain"
"{" "-" "wait" "2s" "-" "flag" "<context.shooter.as_player>"
"arrow:!" "-" "foreach"
"<context.projectile.location.find.living_entities.within[5].as_list>"
"{" "-" "hurt" "8" "<def[value]>" "}" "}"
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.as_player.flag[arrow]||null> with
'null'.
23:58:26 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(pain)' --> OUTCOME='false'
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: IF
"<context.shooter.as_player.has_flag[arrow].not>" "{" "-"
"queue" "clear" "}"
23:58:26 [INFO] +- Executing dCommand: IF ---------+
23:58:26 [INFO] +> Executing 'IF': use_braces='true'
23:58:26 [INFO] Filled tag <context.shooter.as_player.has_flag[arrow].not>
with 'true'.
23:58:26 [INFO] Queue 'RANGER_ARROWS_ConvenienceTendWright' Executing: QUEUE
"clear"
23:58:26 [INFO] +- Executing dCommand: QUEUE ---------+
23:58:26 [INFO] +> Executing 'QUEUE':
queue='q@RANGER_ARROWS_ConvenienceTendWright' Action='CLEAR'
23:58:26 [INFO] Completing queue 'RANGER_ARROWS_ConvenienceTendWright' in
2ms.