Java Version: 1.7.0_79
Up-time: 1h 25m
CraftBukkit Version: git-Spigot-2ec6f06-7722428 (MC: 1.8.3)
Denizen Version: Core: 1.05 (Build Unknown), CraftBukkit: 0.9.6-SNAPSHOT (build 211)
Active Plugins (9): Citizens: 2.0.15-SNAPSHOT (build 1228), AsyncWorldEditInjector: 2.1.3, WorldEdit: 6.0.2-SNAPSHOT;3370-58aac973,
Denizen: 0.9.6-SNAPSHOT (build 211), WorldGuard: 6.0.0-SNAPSHOT.1592-, RemoteToolkitPlugin: R10_A15.3,
Depenizen: 0.2.1 (build 245), Webizen: 0.2.0, AsyncWorldEdit: 2.1.5
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): TheBlackCoyote(TheBlackCoyote)
Offline Players: 21
Mode: online
21:19:37 [INFO] +> [dEntity] valueOf dEntity returning null:
has_mana_increase_running
21:19:37 [INFO] ERROR in script 'MANA_INCREASE'! Woah! Invalid arguments were
specified!
21:19:37 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
21:19:37 [INFO] +> [Denizen] Usage: flag ({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
21:19:37 [INFO] +> [Denizen] (Attempted: FLAG "has_mana_increase_running"
"duration:2s")
21:19:38 [INFO] +> Executing 'Event': Type='on player starts sneaking'
Container='ABILITY_SELECTOR_V2(WORLD)'
player=p@TheBlackCoyoteContext='{state=true}'
21:19:38 [INFO] +- Building event 'ON PLAYER STARTS SNEAKING' for
ABILITY_SELECTOR_V2 ---------+
21:19:38 [INFO] Starting InstantQueue
'ABILITY_SELECTOR_V2_IdentifiesSongThree'...
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
WAIT "1t"
21:19:38 [INFO] +- Executing dCommand: WAIT/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'WAIT':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree' delay='d@1t'
21:19:38 [INFO] Forcing queue ABILITY_SELECTOR_V2_IdentifiesSongThree into a
timed queue...
21:19:38 [INFO] Completing queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' in
37ms.
21:19:38 [INFO] Starting TimedQueue
'ABILITY_SELECTOR_V2_IdentifiesSongThree'...
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FLAG "selector_initiated:<player.item_in_hand.simple>"
21:19:38 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:38 [INFO] +> Executing 'FLAG': flag_name='SELECTOR_INITIATED'
Action/Value='SET_VALUE(i@BASIC_WAND)'
flag_target='p@TheBlackCoyote'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[SKILLS].list_keys[tools]>" "!contains"
"<player.item_in_hand.simple>" "queue" "clear"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'IF': use_braces='false'
21:19:38 [INFO] Filled tag <yaml[SKILLS].list_keys[tools]> with
'li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe'.
21:19:38 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:38 [INFO] Logic='NEGATIVE',
Comparable='dList(li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe)',
Operator='CONTAINS', ComparedTo='Element(i@BASIC_... * snip! *
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "item" "<player.item_in_hand.simple>"
21:19:38 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:38 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='item' value='i@BASIC_WAND'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
INJECT "locally" "path:find_matching_abilities"
21:19:38 [INFO] +- Executing dCommand: INJECT/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'INJECT': Container='ABILITY_SELECTOR_V2(WORLD)'
path='find_matching_abilities' local='true'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FLAG "current_ability_menu:!"
21:19:38 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'FLAG': flag_name='CURRENT_ABILITY_MENU'
Action/Value='DELETE(false)' flag_target='p@TheBlackCoyote'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH
"<yaml[SKILLS].read[tools.<player.item_in_hand.simple>]>" "{"
"-" "^define" "ability" "%value%" "-" "^foreach"
"<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-" "^if"
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}" "}" "}"
21:19:38 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:38 [INFO] Filled tag <yaml[SKILLS].read[tools.i@BASIC_WAND]> with
'li@basic_bolt|wave|spawn|home'.
21:19:38 [INFO] +> Executing 'FOREACH': list='li@basic_bolt|wave|spawn|home'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "ability" "%value%"
21:19:38 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='ability' value='basic_bolt'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH "<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-"
"^if"
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}" "}"
21:19:38 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]||li@1> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
21:19:38 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Melee'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Melee.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 2 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Ranged'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Ranged.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 3 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Magic.active_abilities.basic_bolt]>
with 'true'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='false'
21:19:38 [INFO] Filled tag
<yaml[SKILLS].read[skills.Magic.active_abilities.basic_bolt.level]>
with '1'.
21:19:38 [INFO] Filled tag <player.flag[Magic_level]||0> with '4.0'.
21:19:38 [INFO] Comparable='Number(1)', Operator='OR_LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='true'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FLAG "current_ability_menu:->:basic_bolt"
21:19:38 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'FLAG': flag_name='CURRENT_ABILITY_MENU'
Action/Value='INSERT(basic_bolt)'
flag_target='p@TheBlackCoyote'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 4 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Defence'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Defence.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 5 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Mining'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Mining.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 6 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Woodcutting'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Woodcutting.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 7 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Excavating'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Excavating.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 8 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Farming'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Farming.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 9 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Husbandry'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Husbandry.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 10 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Fishing'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Fishing.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 11 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Smelting'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Smelting.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 12 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Crafting'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Crafting.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 13 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Enchanting'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Enchanting.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 14 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Repairing'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Repairing.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 15 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Hunting'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Hunting.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 16 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Constructing'.
21:19:38 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Constructing.active_abilities.basic_bolt]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 2 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "ability" "%value%"
21:19:38 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'wave'.
21:19:38 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='ability' value='wave'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH "<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-"
"^if"
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}" "}"
21:19:38 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]||li@1> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
21:19:38 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Melee'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Melee.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 2 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Ranged'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Ranged.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 3 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Magic.active_abilities.wave]>
with 'true'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='false'
21:19:38 [INFO] Filled tag
<yaml[SKILLS].read[skills.Magic.active_abilities.wave.level]>
with '15'.
21:19:38 [INFO] Filled tag <player.flag[Magic_level]||0> with '4.0'.
21:19:38 [INFO] Comparable='Number(15)', Operator='OR_LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='false'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 4 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Defence'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Defence.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 5 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Mining'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Mining.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 6 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Woodcutting'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Woodcutting.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 7 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Excavating'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Excavating.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 8 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Farming'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Farming.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 9 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Husbandry'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Husbandry.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 10 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Fishing'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Fishing.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 11 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Smelting'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Smelting.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 12 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Crafting'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Crafting.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 13 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Enchanting'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Enchanting.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 14 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Repairing'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Repairing.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 15 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Hunting'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Hunting.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 16 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Constructing'.
21:19:38 [INFO] Filled definition %ability% with 'wave'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Constructing.active_abilities.wave]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 3 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "ability" "%value%"
21:19:38 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'spawn'.
21:19:38 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='ability' value='spawn'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH "<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-"
"^if"
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}" "}"
21:19:38 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]||li@1> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
21:19:38 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Melee'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Melee.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 2 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Ranged'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Ranged.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 3 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Magic.active_abilities.spawn]>
with 'true'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] Filled definition %value% with 'Magic'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='false'
21:19:38 [INFO] Filled tag
<yaml[SKILLS].read[skills.Magic.active_abilities.spawn.level]>
with '1'.
21:19:38 [INFO] Filled tag <player.flag[Magic_level]||0> with '4.0'.
21:19:38 [INFO] Comparable='Number(1)', Operator='OR_LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='true'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FLAG "current_ability_menu:->:spawn"
21:19:38 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:38 [INFO] +> Executing 'FLAG': flag_name='CURRENT_ABILITY_MENU'
Action/Value='INSERT(spawn)' flag_target='p@TheBlackCoyote'
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 4 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Defence'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Defence.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 5 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Mining'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Mining.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 6 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Woodcutting'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Woodcutting.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 7 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Excavating'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Excavating.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 8 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Farming'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Farming.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 9 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Husbandry'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Husbandry.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 10 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Fishing'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Fishing.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 11 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Smelting'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Smelting.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 12 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Crafting'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Crafting.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 13 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Enchanting'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Enchanting.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:38 [INFO] +- Foreach loop 14 ---------+
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:38 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:38 [INFO] Filled definition %value% with 'Repairing'.
21:19:38 [INFO] Filled definition %ability% with 'spawn'.
21:19:38 [INFO] +> Executing 'IF': use_braces='true'
21:19:38 [INFO] Filled tag
<yaml[skills].contains[skills.Repairing.active_abilities.spawn]>
with 'false'.
21:19:38 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 15 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Hunting'.
21:19:39 [INFO] Filled definition %ability% with 'spawn'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Hunting.active_abilities.spawn]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 16 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Constructing'.
21:19:39 [INFO] Filled definition %ability% with 'spawn'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Constructing.active_abilities.spawn]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 4 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "ability" "%value%"
21:19:39 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'home'.
21:19:39 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='ability' value='home'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH "<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-"
"^if"
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}" "}"
21:19:39 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]||li@1> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
21:19:39 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Melee'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Melee.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 2 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Ranged'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Ranged.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 3 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Magic'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Magic.active_abilities.home]>
with 'true'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Magic'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] Filled definition %value% with 'Magic'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='false'
21:19:39 [INFO] Filled tag
<yaml[SKILLS].read[skills.Magic.active_abilities.home.level]>
with '10'.
21:19:39 [INFO] Filled tag <player.flag[Magic_level]||0> with '4.0'.
21:19:39 [INFO] Comparable='Number(10)', Operator='OR_LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='false'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 4 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Defence'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Defence.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 5 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Mining'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Mining.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 6 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Woodcutting'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Woodcutting.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 7 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Excavating'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Excavating.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 8 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Farming'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Farming.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 9 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Husbandry'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Husbandry.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 10 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Fishing'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Fishing.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 11 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Smelting'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Smelting.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 12 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Crafting'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Crafting.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 13 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Enchanting'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Enchanting.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 14 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Repairing'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Repairing.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 15 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Hunting'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Hunting.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 16 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<yaml[skills].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^if"
"<yaml[SKILLS].read[skills.%value%.active_abilities.%ability%.level]>"
"<=" "<player.flag[%value%_level]||0>" "flag"
"current_ability_menu:->:%ability%" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %value% with 'Constructing'.
21:19:39 [INFO] Filled definition %ability% with 'home'.
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<yaml[skills].contains[skills.Constructing.active_abilities.home]>
with 'false'.
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<player.flag[current_ability_menu].as_list.size||0>" "<" "1"
"{" "-" "^define" "abilities" "<&7>NO ABILITIES UNLOCKED" "-"
"^adjust" "<player>" "action_bar:%abilities%" "-" "^queue"
"clear" "}"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] +> Executing 'IF': use_braces='true'
21:19:39 [INFO] Filled tag
<player.flag[current_ability_menu].as_list.size||0> with '2'.
21:19:39 [INFO] Comparable='Number(2)', Operator='LESS',
ComparedTo='Number(1)' --> OUTCOME='false'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
INJECT "locally" "path:show_matching_abilities"
21:19:39 [INFO] +- Executing dCommand: INJECT/p@TheBlackCoyote ---------+
21:19:39 [INFO] +> Executing 'INJECT': Container='ABILITY_SELECTOR_V2(WORLD)'
path='show_matching_abilities' local='true'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
WHILE "<player.is_sneaking>" "{" "-" "^if"
"<player.item_in_hand.simple>" "!=" "<def[item].simple>"
"while" "stop" "-" "^adjust" "<player>"
"item_message:<&7><el@val[1 2 3 4 5 6 7 8
9].replace[<player.item_in_hand.slot>].with[-]>" "-"
"^define" "numbers"
"<li@1|2|3|4|5|6|7|8|9.exclude[<player.item_in_hand.slot>]>"
"-" "^define" "abilities" "<&7>" "-" "^foreach"
"<player.flag[current_ability_menu].as_list>" "{" "-"
"^define" "a... * snip! *
21:19:39 [INFO] +- Executing dCommand: WHILE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <player.is_sneaking> with 'true'.
21:19:39 [INFO] +> Executing 'WHILE': value='<player.is_sneaking>'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing: IF
"<player.item_in_hand.simple>" "!=" "<def[item].simple>"
"while" "stop"
21:19:39 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:39 [INFO] +> Executing 'IF': use_braces='false'
21:19:39 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:39 [INFO] Filled tag <&b> with ''.
21:19:39 [INFO] Filled tag <&b> with ''.
21:19:39 [INFO] Filled tag <&co> with ':'.
21:19:39 [INFO] Filled tag <&7> with ''.
21:19:39 [INFO] Filled tag <&7> with ''.
21:19:39 [INFO] Filled tag <&e> with ''.
21:19:39 [INFO] Filled tag <&co> with ':'.
21:19:39 [INFO] Filled tag <def[item].simple> with 'i@BASIC_WAND'.
21:19:39 [INFO] Logic='NEGATIVE', Comparable='Element(i@BASIC_WAND)',
Operator='EQUALS', ComparedTo='Element(i@BASIC_WAND)' -->
OUTCOME='false'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
ADJUST "<player>" "item_message:<&7><el@val[1 2 3 4
5 6 7 8
9].replace[<player.item_in_hand.slot>].with[-]>"
21:19:39 [INFO] +- Executing dCommand: ADJUST/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
21:19:39 [INFO] Filled tag <&7> with ''.
21:19:39 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
21:19:39 [INFO] Filled tag <el@val[1 2 3 4 5 6 7 8
9].replace[1].with[-]> with '- 2 3 4 5 6 7
8 9'.
21:19:39 [INFO] +> Executing 'ADJUST':
object='p@4c570928-3648-4583-9148-ee5ca157e175'
mechanism='item_message' mechanism_value='- 2 3 4
5 6 7 8 9'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "numbers"
"<li@1|2|3|4|5|6|7|8|9.exclude[<player.item_in_hand.slot>]>"
21:19:39 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
21:19:39 [INFO] Filled tag <li@1|2|3|4|5|6|7|8|9.exclude[1]> with
'li@2|3|4|5|6|7|8|9'.
21:19:39 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='numbers' value='li@2|3|4|5|6|7|8|9'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "abilities" "<&7>"
21:19:39 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <&7> with ''.
21:19:39 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='abilities' value=''
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH "<player.flag[current_ability_menu].as_list>" "{" "-"
"^define" "abilities" "%abilities% <&6>
<def[numbers].get[<def[loop_index]>]><&co>
<def[value].to_uppercase.replace[_].with[<&sp>]>" "}"
21:19:39 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled tag <player.flag[current_ability_menu].as_list> with
'li@basic_bolt|spawn'.
21:19:39 [INFO] +> Executing 'FOREACH': list='li@basic_bolt|spawn'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "abilities" "%abilities% <&6>
<def[numbers].get[<def[loop_index]>]><&co>
<def[value].to_uppercase.replace[_].with[<&sp>]>"
21:19:39 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %abilities% with ''.
21:19:39 [INFO] Filled tag <&6> with ''.
21:19:39 [INFO] Filled tag <def[loop_index]> with '1'.
21:19:39 [INFO] Filled tag <def[numbers].get[1]> with '2'.
21:19:39 [INFO] Filled tag <&co> with ':'.
21:19:39 [INFO] Filled tag <&sp> with ' '.
21:19:39 [INFO] Filled tag <def[value].to_uppercase.replace[_].with[ ]> with
'BASIC BOLT'.
21:19:39 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='abilities' value=' 2: BASIC BOLT'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] +- Foreach loop 2 ---------+
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
DEFINE "abilities" "%abilities% <&6>
<def[numbers].get[<def[loop_index]>]><&co>
<def[value].to_uppercase.replace[_].with[<&sp>]>"
21:19:39 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %abilities% with ' 2: BASIC BOLT'.
21:19:39 [INFO] Filled tag <&6> with ''.
21:19:39 [INFO] Filled tag <def[loop_index]> with '2'.
21:19:39 [INFO] Filled tag <def[numbers].get[2]> with '3'.
21:19:39 [INFO] Filled tag <&co> with ':'.
21:19:39 [INFO] Filled tag <&sp> with ' '.
21:19:39 [INFO] Filled tag <def[value].to_uppercase.replace[_].with[ ]> with
'SPAWN'.
21:19:39 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree'
definition='abilities' value=' 2: BASIC BOLT 3: SPAWN'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
FOREACH " CALLBACK"
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
ADJUST "<player>" "action_bar:%abilities%"
21:19:39 [INFO] +- Executing dCommand: ADJUST/p@TheBlackCoyote ---------+
21:19:39 [INFO] Filled definition %abilities% with ' 2: BASIC BOLT 3:
SPAWN'.
21:19:39 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
21:19:39 [INFO] +> Executing 'ADJUST':
object='p@4c570928-3648-4583-9148-ee5ca157e175'
mechanism='action_bar' mechanism_value=' 2: BASIC BOLT 3:
SPAWN'
21:19:39 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
WAIT "50t"
21:19:39 [INFO] +- Executing dCommand: WAIT/p@TheBlackCoyote ---------+
21:19:39 [INFO] +> Executing 'WAIT':
queue='ABILITY_SELECTOR_V2_IdentifiesSongThree' delay='d@50t'
21:19:39 [INFO] +> [dEntity] valueOf dEntity returning null:
has_mana_increase_running
21:19:39 [INFO] ERROR in script 'MANA_INCREASE'! Woah! Invalid arguments were
specified!
21:19:39 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
21:19:39 [INFO] +> [Denizen] Usage: flag ({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
21:19:39 [INFO] +> [Denizen] (Attempted: FLAG "has_mana_increase_running"
"duration:2s")
21:19:39 [INFO] ERROR in script 'ABILITY_COOLDOWN_VISUALIZER'! Scoreboard
TheBlackCoyote1432084777202 does not exist!
21:19:40 [INFO] +> Executing 'Event': Type='on player scrolls their hotbar'
Container='ABILITY_SELECTOR_V2(WORLD)'
player=p@TheBlackCoyoteContext='{previous_slot=1, new_slot=2}'
21:19:40 [INFO] +- Building event 'ON PLAYER SCROLLS THEIR HOTBAR' for
ABILITY_SELECTOR_V2 ---------+
21:19:40 [INFO] Starting InstantQueue
'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'...
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF "<player.item_in_hand.simple>" "!="
"<player.flag[selector_initiated]>" "queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:40 [INFO] Filled tag <player.flag[selector_initiated]> with
'i@BASIC_WAND'.
21:19:40 [INFO] Logic='NEGATIVE', Comparable='Element(i@BASIC_WAND)',
Operator='EQUALS', ComparedTo='Element(i@BASIC_WAND)' -->
OUTCOME='false'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF "!<player.is_sneaking>" "||"
"<yaml[SKILLS].list_keys[tools]>" "!contains"
"<player.item_in_hand.simple>" "||"
"<li@1|2|3|4|5|6|7|8|9.exclude[<player.item_in_hand.slot>].find[<context.new_slot>]>"
"<" "1" "queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag <player.is_sneaking> with 'true'.
21:19:40 [INFO] Filled tag <yaml[SKILLS].list_keys[tools]> with
'li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe'.
21:19:40 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:40 [INFO] Logic='NEGATIVE',
Comparable='dList(li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe)',
Operator='CONTAINS', ComparedTo='Element(i@BASIC_... * snip! *
21:19:40 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
21:19:40 [INFO] Filled tag <context.new_slot> with '2'.
21:19:40 [INFO] Filled tag <li@1|2|3|4|5|6|7|8|9.exclude[1].find[2]> with
'1'.
21:19:40 [INFO] Comparable='Number(1)', Operator='LESS',
ComparedTo='Number(1)' --> OUTCOME='false'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: DETERMINE "cancelled" "passively"
21:19:40 [INFO] +- Executing dCommand: DETERMINE/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'DETERMINE': outcome='cancelled'
passively='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: INJECT "locally"
"path:define_skill_or_multiskilltool"
21:19:40 [INFO] +- Executing dCommand: INJECT/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'INJECT': Container='ABILITY_SELECTOR_V2(WORLD)'
path='define_skill_or_multiskilltool' local='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<player.flag[current_ability_menu].as_list.size||0>" "<" "1"
"queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag
<player.flag[current_ability_menu].as_list.size||0> with '2'.
21:19:40 [INFO] Comparable='Number(2)', Operator='LESS',
ComparedTo='Number(1)' --> OUTCOME='false'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: DEFINE "ability"
"<player.flag[current_ability_menu].as_list.get[<li@1|2|3|4|5|6|7|8|9.exclude[<player.item_in_hand.slot>].find[<context.new_slot>]>]||None>"
21:19:40 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
21:19:40 [INFO] Filled tag <context.new_slot> with '2'.
21:19:40 [INFO] Filled tag <li@1|2|3|4|5|6|7|8|9.exclude[1].find[2]> with
'1'.
21:19:40 [INFO] Filled tag
<player.flag[current_ability_menu].as_list.get[1]||None> with
'basic_bolt'.
21:19:40 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
definition='ability' value='basic_bolt'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF "%ability%" "==" "none" "queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Comparable='Element(basic_bolt)', Operator='EQUALS',
ComparedTo='Element(none)' --> OUTCOME='false'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<yaml[SKILLS].read[tools.<player.item_in_hand.simple>].size||0>"
">" "1" "{" "-" "^foreach"
"<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-" "^if"
"<yaml[SKILLS].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^define" "skill" "%value%" "-" "^flag" "<player>"
"selected_%value%_ability:%ability%" "-" "^foreach" "stop" "}"
"}" "}" "else" "{" "-" "^define" "skill"
"<yaml[SKILLS].read[tools.<player.item_in_hand.simple>].get[...
* snip! *
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='true'
21:19:40 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:40 [INFO] Filled tag <yaml[SKILLS].read[tools.i@BASIC_WAND].size||0>
with '4'.
21:19:40 [INFO] Comparable='Number(4)', Operator='MORE',
ComparedTo='Number(1)' --> OUTCOME='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FOREACH
"<yaml[SKILLS].read[skills_in_order]||li@1>" "{" "-" "^if"
"<yaml[SKILLS].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^define" "skill" "%value%" "-" "^flag" "<player>"
"selected_%value%_ability:%ability%" "-" "^foreach" "stop" "}"
"}"
21:19:40 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled tag <yaml[SKILLS].read[skills_in_order]||li@1> with
'li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'.
21:19:40 [INFO] +> Executing 'FOREACH':
list='li@Melee|Ranged|Magic|Defence|Mining|Woodcutting|Excavating|Farming|Husbandry|Fishing|Smelting|Crafting|Enchanting|Repairing|Hunting|Constructing'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^define" "skill" "%value%" "-" "^flag" "<player>"
"selected_%value%_ability:%ability%" "-" "^foreach" "stop" "}"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %value% with 'Melee'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] +> Executing 'IF': use_braces='true'
21:19:40 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Melee.active_abilities.basic_bolt]>
with 'false'.
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FOREACH " CALLBACK"
21:19:40 [INFO] +- Foreach loop 2 ---------+
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^define" "skill" "%value%" "-" "^flag" "<player>"
"selected_%value%_ability:%ability%" "-" "^foreach" "stop" "}"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %value% with 'Ranged'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] +> Executing 'IF': use_braces='true'
21:19:40 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Ranged.active_abilities.basic_bolt]>
with 'false'.
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FOREACH " CALLBACK"
21:19:40 [INFO] +- Foreach loop 3 ---------+
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<yaml[SKILLS].contains[skills.%value%.active_abilities.%ability%]>"
"{" "-" "^define" "skill" "%value%" "-" "^flag" "<player>"
"selected_%value%_ability:%ability%" "-" "^foreach" "stop" "}"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %value% with 'Magic'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] +> Executing 'IF': use_braces='true'
21:19:40 [INFO] Filled tag
<yaml[SKILLS].contains[skills.Magic.active_abilities.basic_bolt]>
with 'true'.
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: DEFINE "skill" "%value%"
21:19:40 [INFO] +- Executing dCommand: DEFINE/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %value% with 'Magic'.
21:19:40 [INFO] +> Executing 'DEFINE':
queue='ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
definition='skill' value='Magic'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FLAG "<player>"
"selected_%value%_ability:%ability%"
21:19:40 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %value% with 'Magic'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
21:19:40 [INFO] +> Executing 'FLAG': flag_name='SELECTED_MAGIC_ABILITY'
Action/Value='SET_VALUE(basic_bolt)'
flag_target='p@TheBlackCoyote'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FOREACH "stop"
21:19:40 [INFO] +- Executing dCommand: FOREACH/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'FOREACH': stop='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: INJECT "locally" "path:run_ability_and_flags"
21:19:40 [INFO] +- Executing dCommand: INJECT/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'INJECT': Container='ABILITY_SELECTOR_V2(WORLD)'
path='run_ability_and_flags' local='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: FLAG "<player>"
"selected_%skill%_ability:%ability%" "duration:5s"
21:19:40 [INFO] +- Executing dCommand: FLAG/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %skill% with 'Magic'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
21:19:40 [INFO] +> Executing 'FLAG': flag_name='SELECTED_MAGIC_ABILITY'
Action/Value='SET_VALUE(basic_bolt)' duration='d@100t'
flag_target='p@TheBlackCoyote'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: INJECT "%skill%_abilities" "path:%ability%"
21:19:40 [INFO] +- Executing dCommand: INJECT/p@TheBlackCoyote ---------+
21:19:40 [INFO] Filled definition %skill% with 'Magic'.
21:19:40 [INFO] Filled definition %ability% with 'basic_bolt'.
21:19:40 [INFO] +> Executing 'INJECT': script='MAGIC_ABILITIES(WORLD)'
path='basic_bolt'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: IF
"<player.location.cuboids.include[<player.location.cursor_on.cuboids>].contains_any[cu@spawn]>"
"queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag <player.location.cursor_on.cuboids> with
'li@cu@spawn'.
21:19:40 [INFO] Filled tag
<player.location.cuboids.include[li@cu@spawn].contains_any[cu@spawn]>
with 'true'.
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Executing: QUEUE "clear"
21:19:40 [INFO] +- Executing dCommand: QUEUE/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'QUEUE':
queue='q@ABILITY_SELECTOR_V2_MeanOptimizationCambodia'
Action='CLEAR'
21:19:40 [INFO] Completing queue
'ABILITY_SELECTOR_V2_MeanOptimizationCambodia' in 153ms.
21:19:40 [INFO] +> Executing 'Event': Type='on player scrolls their hotbar'
Container='ABILITY_SELECTOR_V2(WORLD)'
player=p@TheBlackCoyoteContext='{previous_slot=1, new_slot=1}'
21:19:40 [INFO] +- Building event 'ON PLAYER SCROLLS THEIR HOTBAR' for
ABILITY_SELECTOR_V2 ---------+
21:19:40 [INFO] Starting InstantQueue
'ABILITY_SELECTOR_V2_LegislativeRequirementsOff'...
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_LegislativeRequirementsOff'
Executing: IF "<player.item_in_hand.simple>" "!="
"<player.flag[selector_initiated]>" "queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:40 [INFO] Filled tag <player.flag[selector_initiated]> with
'i@BASIC_WAND'.
21:19:40 [INFO] Logic='NEGATIVE', Comparable='Element(i@BASIC_WAND)',
Operator='EQUALS', ComparedTo='Element(i@BASIC_WAND)' -->
OUTCOME='false'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_LegislativeRequirementsOff'
Executing: IF "!<player.is_sneaking>" "||"
"<yaml[SKILLS].list_keys[tools]>" "!contains"
"<player.item_in_hand.simple>" "||"
"<li@1|2|3|4|5|6|7|8|9.exclude[<player.item_in_hand.slot>].find[<context.new_slot>]>"
"<" "1" "queue" "clear"
21:19:40 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'IF': use_braces='false'
21:19:40 [INFO] Filled tag <player.is_sneaking> with 'true'.
21:19:40 [INFO] Filled tag <yaml[SKILLS].list_keys[tools]> with
'li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe'.
21:19:40 [INFO] Filled tag <player.item_in_hand.simple> with 'i@BASIC_WAND'.
21:19:40 [INFO] Logic='NEGATIVE',
Comparable='dList(li@i@gold_pickaxe|i@iron_sword|i@carrot_stick|i@stone_axe|i@stone_sword|i@toolbelt|i@fishing_rod|i@gold_sword|i@stone_pickaxe|i@wood_axe|i@wood_sword|i@iron_hoe|i@iron_spade|i@stone_hoe|i@diamond_pickaxe|i@wood_hoe|i@diamond_spade|i@iron_axe|i@gold_spade|i@wood_pickaxe|i@basic_wand|i@gold_axe|i@diamond_axe|i@bow|i@stone_spade|i@iron_pickaxe|i@leather_gloves|i@wood_spade|i@diamond_sword|i@diamond_hoe|i@gold_hoe)',
Operator='CONTAINS', ComparedTo='Element(i@BASIC_... * snip! *
21:19:40 [INFO] Filled tag <player.item_in_hand.slot> with '1'.
21:19:40 [INFO] Filled tag <context.new_slot> with '1'.
21:19:40 [INFO] Filled tag <li@1|2|3|4|5|6|7|8|9.exclude[1].find[1]> with
'-1'.
21:19:40 [INFO] Comparable='Number(-1)', Operator='LESS',
ComparedTo='Number(1)' --> OUTCOME='true'
21:19:40 [INFO] Queue 'ABILITY_SELECTOR_V2_LegislativeRequirementsOff'
Executing: QUEUE "clear"
21:19:40 [INFO] +- Executing dCommand: QUEUE/p@TheBlackCoyote ---------+
21:19:40 [INFO] +> Executing 'QUEUE':
queue='q@ABILITY_SELECTOR_V2_LegislativeRequirementsOff'
Action='CLEAR'
21:19:40 [INFO] Completing queue
'ABILITY_SELECTOR_V2_LegislativeRequirementsOff' in 44ms.
21:19:40 [INFO] +> [dEntity] valueOf dEntity returning null:
has_mana_increase_running
21:19:40 [INFO] ERROR in script 'MANA_INCREASE'! Woah! Invalid arguments were
specified!
21:19:40 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
21:19:40 [INFO] +> [Denizen] Usage: flag ({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
21:19:40 [INFO] +> [Denizen] (Attempted: FLAG "has_mana_increase_running"
"duration:2s")
21:19:41 [INFO] ERROR in script 'ABILITY_COOLDOWN_VISUALIZER'! Scoreboard
TheBlackCoyote1432084779344 does not exist!
21:19:41 [INFO] +> Executing 'Event': Type='on server list ping'
Container='SERVER_LIST_PING(WORLD)' Context='{max_players=20,
address=/75.50.153.128, num_players=1, motd=A Test Server}'
21:19:41 [INFO] +- Building event 'ON SERVER LIST PING' for SERVER_LIST_PING
---------+
21:19:41 [INFO] Starting InstantQueue 'SERVER_LIST_PING_SiYardBelieves'...
21:19:41 [INFO] Queue 'SERVER_LIST_PING_SiYardBelieves' Executing: IF
"<server.has_flag[player_IP.<context.address.replace[.].with[-].before[<&co>].replace[/]>]>"
"{" "-" "if" "<server.flag[beta_players].as_list>" "contains"
"<server.flag[player_IP.<context.address.replace[.].with[-].before[<&co>].replace[/]>].as_player.name>"
"{" "-" "define" "1" "<&a>YOU HAVE BEEN GRANTED BETA ACCESS!"
"}" "else" "{" "-" "define" "1" "<&b>YOUR REQUEST HAS BEEN
SUBMITTED." "}" "}" "else" "{" "-" "define" "1" "<&c>CONNECT
TO REQUEST ACCES... * snip! *
21:19:41 [INFO] +- Executing dCommand: IF ---------+
21:19:41 [INFO] +> Executing 'IF': use_braces='true'
21:19:41 [INFO] Filled tag <&co> with ':'.
21:19:41 [INFO] Filled tag
<context.address.replace[.].with[-].before[:].replace[/]> with
'75-50-153-128'.
21:19:41 [INFO] Filled tag <server.has_flag[player_IP.75-50-153-128]> with
'false'.
21:19:41 [INFO] Queue 'SERVER_LIST_PING_SiYardBelieves' Executing: DEFINE "1"
"<&c>CONNECT TO REQUEST ACCESS!"
21:19:41 [INFO] +- Executing dCommand: DEFINE ---------+
21:19:41 [INFO] Filled tag <&c> with ''.
21:19:41 [INFO] +> Executing 'DEFINE': queue='SERVER_LIST_PING_SiYardBelieves'
definition='1' value='CONNECT TO REQUEST ACCESS!'
21:19:41 [INFO] Queue 'SERVER_LIST_PING_SiYardBelieves' Executing: DETERMINE
"<server.list_online_players.size.add[1]||1>|<&4><&n>DAWN<&f>
-<&a> currently BETA! <&8><&pipe><&6><&l> MC.EVILCRAFT.NET
<&nl><&7>v1.0.2 %1%"
21:19:41 [INFO] +- Executing dCommand: DETERMINE ---------+
21:19:41 [INFO] Filled definition %1% with 'CONNECT TO REQUEST ACCESS!'.
21:19:41 [INFO] Filled tag <server.list_online_players.size.add[1]||1> with
'2'.
21:19:41 [INFO] Filled tag <&4> with ''.
21:19:41 [INFO] Filled tag <&n> with ''.
21:19:41 [INFO] Filled tag <&f> with ''.
21:19:41 [INFO] Filled tag <&a> with ''.
21:19:41 [INFO] Filled tag <&8> with ''.
21:19:41 [INFO] Filled tag <&pipe> with '|'.
21:19:41 [INFO] Filled tag <&6> with ''.
21:19:41 [INFO] Filled tag <&l> with ''.
21:19:41 [INFO] Filled tag <&nl> with '
'.
21:19:41 [INFO] Filled tag <&7> with ''.
21:19:41 [INFO] +> Executing 'DETERMINE': outcome='2|DAWN - currently BETA!
| MC.EVILCRAFT.NET
v1.0.2 CONNECT TO REQUEST ACCESS!'
passively='false'
21:19:41 [INFO] Completing queue 'SERVER_LIST_PING_SiYardBelieves' in 26ms.
21:19:41 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
WHILE " CALLBACK"
21:19:41 [INFO] Filled tag <player.is_sneaking> with 'false'.
21:19:41 [INFO] Queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' Executing:
ADJUST "<player>" "action_bar:<&f>"
21:19:41 [INFO] +- Executing dCommand: ADJUST/p@TheBlackCoyote ---------+
21:19:41 [INFO] Filled tag <player> with
'p@4c570928-3648-4583-9148-ee5ca157e175'.
21:19:41 [INFO] Filled tag <&f> with ''.
21:19:41 [INFO] +> Executing 'ADJUST':
object='p@4c570928-3648-4583-9148-ee5ca157e175'
mechanism='action_bar' mechanism_value=''
21:19:41 [INFO] Completing queue 'ABILITY_SELECTOR_V2_IdentifiesSongThree' in
3430ms.
21:19:42 [INFO] +> [dEntity] valueOf dEntity returning null:
has_mana_increase_running
21:19:42 [INFO] ERROR in script 'MANA_INCREASE'! Woah! Invalid arguments were
specified!
21:19:42 [INFO] +> [Denizen] +> MESSAGE follows: 'Invalid Entity target.'
21:19:42 [INFO] +> [Denizen] Usage: flag ({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
21:19:42 [INFO] +> [Denizen] (Attempted: FLAG "has_mana_increase_running"
"duration:2s")
21:19:43 [INFO] +> Executing 'Event': Type='on DENIZEN command'
Container='YAML_MANAGER(WORLD)'
player=p@TheBlackCoyoteContext='{cuboids=li@cu@spawn,
args=li@submit, raw_args=submit, command=DENIZEN,
server=false, parsed_args=li@submit}'
21:19:43 [INFO] +- Building event 'ON DENIZEN COMMAND' for YAML_MANAGER
---------+
21:19:43 [INFO] Starting InstantQueue 'YAML_MANAGER_RiversRatesTowards'...
21:19:43 [INFO] Queue 'YAML_MANAGER_RiversRatesTowards' Executing: IF
"<context.args.get[1]>" "==" "reload" "{" "-" "yaml"
"load:A_SKILL_ABILITY_CONFIG.yml" "id:SKILLS" "}"
21:19:43 [INFO] +- Executing dCommand: IF/p@TheBlackCoyote ---------+
21:19:43 [INFO] +> Executing 'IF': use_braces='true'
21:19:43 [INFO] Filled tag <context.args.get[1]> with 'submit'.
21:19:43 [INFO] Comparable='Element(submit)', Operator='EQUALS',
ComparedTo='Element(reload)' --> OUTCOME='false'
21:19:43 [INFO] Completing queue 'YAML_MANAGER_RiversRatesTowards' in 5ms.