Date: 2021/01/13 04:08:57 UTC-08:00
Type: Denizen Script
MyNewScript:
type: world
debug: true
subpaths:
rotate:
- create player "Adam Blaese" adam_blaese_location save:adam_blaese
#- narrate hello
- flag server cutscene_npc_adam_blaese:<entry[adam_blaese].created_npc>
#- ~rotate <player> yaw:0 pitch:-2 duration:20t
- adjust <player> gamemode:spectator
- wait 14t
- adjust <player> spectate:<server.flag[cutscene_npc_adam_blaese].as_npc>
- ~rotate <server.flag[cutscene_npc_adam_blaese].as_entity> yaw:10 pitch:-2 duration:20t
release:
- adjust <player> spectate:<player>
remove:
- remove <server.flag[cutscene_npc_adam_blaese].as_entity>
removepotion:
- adjust player remove_effects:true
events:
on player chats:
- if <context.message> == rotate:
- inject locally subpaths.rotate
- if <context.message> == release:
- inject locally subpaths.release
- if <context.message> == remove:
- inject locally subpaths.remove
- if <context.message> == potionremove:
- inject locally subpaths.removepotion