Java Version: 1.8.0_251
Up-time: 2h 12m
Server Version: Paper version git-Paper-284 (MC: 1.15.2)
Denizen Version: Core: 1.80-SNAPSHOT (Build 613), CraftBukkit: 1.1.4-SNAPSHOT (build 4787-DEV)
Active Plugins (9): Citizens: 2.0.26-SNAPSHOT (build 1945), Sentinel: 2.0.1-SNAPSHOT (build 347),
WorldEdit: 7.2.0-SNAPSHOT+4986-a02458b, Denizen: 1.1.4-SNAPSHOT (build 4787-DEV),
Essentials: 2.17.2.0, EssentialsSpawn: 2.17.2.0, Multiverse-Core: 4.1.1-SNAPSHOT-b777,
WorldGuard: 7.0.3-SNAPSHOT;2031-662ae2b, Depenizen: 2.0.0 (build 616)
Loaded Worlds (4): world, world_nether, world_the_end, estos_beta
Online Players (1): huffmanbran(huffmanbran)
Offline Players: 1
Mode: online
04:36:47 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:47 [INFO] Starting InstantQueue 'MELEE_HIT_EnsembleAceSympathy' with player 'huffmanbran'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:47 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:47 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:47 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=19;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=19;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'false'.
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1099) CHOOSE <player.flag[attack_style]> ---------+
04:36:47 [INFO] Filled tag <player.flag[attack_style]> with 'li@ attack'.
04:36:47 [INFO] +> Executing 'CHOOSE': choice='attack'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1101) DEFINE style:attackxp ---------+
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(style[0]:SET:attackxp)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1109) DEFINE holograms:null ---------+
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(holograms[0]:SET:null)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1110) SPAWN hologram <context.entity.location.below[0.8].forward[1]>
---------+
04:36:47 [INFO] ...remembering this script entry as 'show_damage'!
04:36:47 [INFO] Filled tag <context.entity.location.below[0.8].forward[1]> with 'l@-342.2503664825841, 63.1280771999192, 23.424697976073695,
4.124433994293213, 110.60006713867188, estos_beta'.
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
04:36:47 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-342.2503664825841, 63.1280771999192, 23.424697976073695,
4.124433994293213, 110.60006713867188, estos_beta'
04:36:47 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1111) SPAWN hologram <context.entity.location.below[1.1].forward[1]>
---------+
04:36:47 [INFO] ...remembering this script entry as 'show_xp'!
04:36:47 [INFO] Filled tag <context.entity.location.below[1.1].forward[1]> with 'l@-342.2503664825841, 62.82807719991919, 23.424697976073695,
4.124433994293213, 110.60006713867188, estos_beta'.
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
04:36:47 [INFO] +> Executing 'SPAWN': entities='[e@HOLOGRAM]' location='l@-342.2503664825841, 62.82807719991919, 23.424697976073695,
4.124433994293213, 110.60006713867188, estos_beta'
04:36:47 [INFO] Adjust mechanism 'visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] Adjust mechanism 'gravity' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1112) DEFINE holograms:->:<entry[show_damage].spawned_entity>
---------+
04:36:47 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy'
action='(holograms[0]:INSERT:e@981e7ebd-e072-4892-bac1-18278fc12cf1)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1113) DEFINE holograms:->:<entry[show_xp].spawned_entity> ---------+
04:36:47 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy'
action='(holograms[0]:INSERT:e@f15f2a66-165e-4f55-a42d-e900a568c426)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1115) FOREACH <server.list_online_players> ---------+
04:36:47 [INFO] Filled tag <server.list_online_players> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:47 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)' as_name='value'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1116) IF <[value]> != <player> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:47 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:47 [INFO] Logic='NEGATIVE', Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:47 [INFO] +- Foreach loop complete ---------+
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1119) DEFINE xp:0 ---------+
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(xp[0]:SET:0)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1120) IF <context.entity.is_player> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.entity.is_player> with 'false'.
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1138) CHOOSE <context.entity.script.name> ---------+
04:36:47 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:47 [INFO] +> Executing 'CHOOSE': choice='ghost'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1158) IF <context.cause> == PROJECTILE ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:47 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(PROJECTILE)' --> OUTCOME='false'
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1160) IF <[weapon].has_script> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:47 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:47 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:47 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:47 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:47 [INFO] Applying property 'script' on object of type 'Item'...
04:36:47 [INFO] Filled tag <[weapon].has_script> with 'true'.
04:36:47 [INFO] If command passed, running block.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1161) IF <[weapon].has_nbt[cooldown]> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:47 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:47 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:47 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:47 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:47 [INFO] Applying property 'script' on object of type 'Item'...
04:36:47 [INFO] Filled tag <[weapon].has_nbt[cooldown]> with 'true'.
04:36:47 [INFO] If command passed, running block.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1162) FLAG player weapon.cooldown
duration:<context.item.nbt[cooldown]>s ---------+
04:36:47 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_EnsembleAceSympathy' while executing command 'FLAG' in file
'\scripts\combat_and_levelling.dsc' on line '1162' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: Invalid context ID 'item'!
04:36:47 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_EnsembleAceSympathy' while executing command 'FLAG' in file
'\scripts\combat_and_levelling.dsc' on line '1162' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: Tag <context.item.nbt[cooldown]> is invalid!
04:36:47 [INFO] ERROR in script 'melee_hit' in queue 'MELEE_HIT_EnsembleAceSympathy' while executing command 'FLAG' in file
'\scripts\combat_and_levelling.dsc' on line '1162' with player 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'!
Error Message: 'duration:context.item.nbt[cooldown]s' is an unknown argument! This was probably caused by a tag not
parsing properly.
04:36:47 [INFO] +> Executing 'FLAG': flag_name='weapon.cooldown' Action/Value='SET_BOOLEAN(true)'
flag_target='p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1164) IF <context.entity.is_spawned> ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.entity.is_spawned> with 'true'.
04:36:47 [INFO] If command passed, running block.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1165) DEFINE
damage:<proc[melee_damage_process].context[<player>|<context.entity>]> ---------+
04:36:47 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:47 [INFO] Filled tag <context.entity> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:47 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
04:36:47 [INFO] Adding definition 'entityB' as e@61c15af4-0c56-432e-8cef-84185b421804
04:36:47 [INFO] Filled tag
<proc[melee_damage_process].context[p@39680c92-6702-465f-b842-1fbfee509d03|e@61c15af4-0c56-432e-8cef-84185b421804]> with '1'.
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(damage[0]:SET:1)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1166) DEFINE xp:<[damage].div[4]> ---------+
04:36:47 [INFO] Filled tag <[damage].div[4]> with '0.25'.
04:36:47 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(xp[0]:SET:0.25)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1167) DETERMINE passively <[damage]> ---------+
04:36:47 [INFO] Filled tag <[damage]> with '1'.
04:36:47 [INFO] +> Executing 'DETERMINE': outcome='1' passively='true' Queue='q@MELEE_HIT_EnsembleAceSympathy'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1168) FLAG player <[style]>:+:<[xp]> ---------+
04:36:47 [INFO] Filled tag <[style]> with 'attackxp'.
04:36:47 [INFO] Filled tag <[xp]> with '0.25'.
04:36:47 [INFO] +> Executing 'FLAG': flag_name='ATTACKXP' Action/Value='INCREASE(0.25)' flag_target='p@39680c92-6702-465f-b842-1fbfee509d03
(huffmanbran)'
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1169) IF <[xp]> != 0 ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <[xp]> with '0.25'.
04:36:47 [INFO] Logic='NEGATIVE', Comparable='Decimal(0.25)', Operator='EQUALS', ComparedTo='Decimal(0.0)' --> OUTCOME='true'
04:36:47 [INFO] If command passed, running block.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1170) ADJUST <entry[show_damage].spawned_entity>
custom_name_visible:true ---------+
04:36:47 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] +> Executing 'ADJUST': object='li@ e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1171) ADJUST <entry[show_xp].spawned_entity>
custom_name_visible:true ---------+
04:36:47 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] +> Executing 'ADJUST': object='li@ e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/Armor Stand)'
mechanism='custom_name_visible' mechanism_value='true'
04:36:47 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1172) ADJUST <entry[show_damage].spawned_entity>
"custom_name:<&c><&l>-<[damage]> <&4><&l>HP" ---------+
04:36:47 [INFO] Filled tag <entry[show_damage].spawned_entity> with 'e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] Filled tag <&c> with ''.
04:36:47 [INFO] Filled tag <&l> with ''.
04:36:47 [INFO] Filled tag <[damage]> with '1'.
04:36:47 [INFO] Filled tag <&4> with ''.
04:36:47 [INFO] Filled tag <&l> with ''.
04:36:47 [INFO] +> Executing 'ADJUST': object='li@ e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='-1 HP'
04:36:47 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1173) ADJUST <entry[show_xp].spawned_entity>
"custom_name:<&a><&l>+<[xp]> XP" ---------+
04:36:47 [INFO] Filled tag <entry[show_xp].spawned_entity> with 'e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/Armor Stand)'.
04:36:47 [INFO] Filled tag <&a> with ''.
04:36:47 [INFO] Filled tag <&l> with ''.
04:36:47 [INFO] Filled tag <[xp]> with '0.25'.
04:36:47 [INFO] +> Executing 'ADJUST': object='li@ e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/Armor Stand)' mechanism='custom_name'
mechanism_value='+0.25 XP'
04:36:47 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1178) IF <[holograms]> != null ---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <[holograms]> with 'li@ null | e@981e7ebd-e072-4892-bac1-18278fc12cf1 | e@f15f2a66-165e-4f55-a42d-e900a568c426'.
04:36:47 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@null|e@981e7ebd-e072-4892-bac1-18278fc12cf1|e@f15f2a66-165e-4f55-a42d-e900a568c426|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:47 [INFO] If command passed, running block.
04:36:47 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1179) WAIT 22t ---------+
04:36:47 [INFO] +> Executing 'WAIT': queue='q@MELEE_HIT_EnsembleAceSympathy' delay='d@1.1s (1s)'
04:36:47 [INFO] Forcing queue MELEE_HIT_EnsembleAceSympathy into a timed queue...
04:36:47 [INFO] Completing queue 'MELEE_HIT_EnsembleAceSympathy' in 15ms.
04:36:47 [INFO] Starting TimedQueue 'MELEE_HIT_EnsembleAceSympathy' with player 'huffmanbran'...
04:36:47 [INFO] Running script event 'EntityTargets', event='ghost targets player' for script 'GHOST_ATTACK'
04:36:47 [INFO] Starting InstantQueue 'GHOST_ATTACK_LambdaMovedCentered' with player 'huffmanbran'...
04:36:47 [INFO] +- Queue 'GHOST_ATTACK_LambdaMovedCentered' Executing: (line 47) PLAYSOUND ENTITY_GHAST_death <player.location> pitch:-10
---------+
04:36:47 [INFO] Filled tag <player.location> with 'l@-342.9184491142298, 64, 23.985795873108895, 10.131830215454102, -94.18583679199219,
estos_beta'.
04:36:47 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-342.9184491142298,64,23.985795873108895,10.131830215454102,-94.18583679199219,estos_beta]'
sound='ENTITY_GHAST_death' volume='1' pitch='-10' custom='false'
04:36:47 [INFO] +- Queue 'GHOST_ATTACK_LambdaMovedCentered' Executing: (line 48) NARRATE <context.entity.health> ---------+
04:36:47 [INFO] Filled tag <context.entity.health> with '15.0600004196167'.
04:36:47 [INFO] +> Executing 'NARRATE': Narrating='15.0600004196167' Targets='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:36:47 [INFO] +- Queue 'GHOST_ATTACK_LambdaMovedCentered' Executing: (line 49) IF !<player.has_flag[ghosts.<context.entity.uuid>]>
---------+
04:36:47 [INFO] +> Executing 'IF': use_braces='true'
04:36:47 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:47 [INFO] Filled tag <player.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:47 [INFO] No part of the if command passed, no block will run.
04:36:47 [INFO] Completing queue 'GHOST_ATTACK_LambdaMovedCentered' in 1ms.
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1180) FOREACH <[holograms]> ---------+
04:36:48 [INFO] Filled tag <[holograms]> with 'li@ null | e@981e7ebd-e072-4892-bac1-18278fc12cf1 | e@f15f2a66-165e-4f55-a42d-e900a568c426'.
04:36:48 [INFO] +> Executing 'FOREACH': list='li@ null | e@981e7ebd-e072-4892-bac1-18278fc12cf1 | e@f15f2a66-165e-4f55-a42d-e900a568c426'
as_name='value'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1181) IF <[value]> == null ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[value]> with 'null'.
04:36:48 [INFO] Comparable='Element(null)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:48 [INFO] If command passed, running block.
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1182) DEFINE holograms:<-:<[value]> ---------+
04:36:48 [INFO] Filled tag <[value]> with 'null'.
04:36:48 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(holograms[0]:REMOVE:null)'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:48 [INFO] +- Foreach loop 2 ---------+
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1181) IF <[value]> == null ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[value]> with 'e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/-1 HP)'.
04:36:48 [INFO] Comparable='Element(e@981e7ebd-e072-4892-bac1-18278fc12cf1)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
04:36:48 [INFO] No part of the if command passed, running ELSE block.
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1184) REMOVE <[value]> ---------+
04:36:48 [INFO] Filled tag <[value]> with 'e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/-1 HP)'.
04:36:48 [INFO] +> Executing 'REMOVE': entities='[e@ 981e7ebd-e072-4892-bac1-18278fc12cf1(ARMOR_STAND/-1 HP)]'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:48 [INFO] +- Foreach loop 3 ---------+
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1181) IF <[value]> == null ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[value]> with 'e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/+0.25 XP)'.
04:36:48 [INFO] Comparable='Element(e@f15f2a66-165e-4f55-a42d-e900a568c426)', Operator='EQUALS', ComparedTo='Element(null)' -->
OUTCOME='false'
04:36:48 [INFO] No part of the if command passed, running ELSE block.
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1184) REMOVE <[value]> ---------+
04:36:48 [INFO] Filled tag <[value]> with 'e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/+0.25 XP)'.
04:36:48 [INFO] +> Executing 'REMOVE': entities='[e@ f15f2a66-165e-4f55-a42d-e900a568c426(ARMOR_STAND/+0.25 XP)]'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:48 [INFO] +- Foreach loop complete ---------+
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1186) CHOOSE <[style]> ---------+
04:36:48 [INFO] Filled tag <[style]> with 'attackxp'.
04:36:48 [INFO] +> Executing 'CHOOSE': choice='attackxp'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1188) DEFINE
levelled_up:<proc[attacklevel_process].context[<player>]> ---------+
04:36:48 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:48 [INFO] Adding definition 'entityA' as p@39680c92-6702-465f-b842-1fbfee509d03
04:36:48 [INFO] Starting InstantQueue 'ATTACKLEVEL_PROCESS_EnStockholmPearl' with player 'huffmanbran'...
04:36:48 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_EnStockholmPearl' Executing: (line 425) IF <[entityA].flag[attacklvl]> != 100 ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[entityA].flag[attacklvl]> with 'li@ 3'.
04:36:48 [INFO] Logic='NEGATIVE', Comparable='Decimal(3.0)', Operator='EQUALS', ComparedTo='Decimal(100.0)' --> OUTCOME='true'
04:36:48 [INFO] If command passed, running block.
04:36:48 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_EnStockholmPearl' Executing: (line 426) IF <[entityA].flag[attackxp]> >=
<server.flag[attacklevels].get_sub_items[1].get[<[entityA].flag[attacklvl].add[1]>]> ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[entityA].flag[attackxp]> with 'li@ 111.25'.
04:36:48 [INFO] Filled tag <[entityA].flag[attacklvl].add[1]> with '4'.
04:36:48 [INFO] Filled tag <server.flag[attacklevels].get_sub_items[1].get[4]> with '112'.
04:36:48 [INFO] Comparable='Decimal(111.25)', Operator='OR_MORE', ComparedTo='Decimal(112.0)' --> OUTCOME='false'
04:36:48 [INFO] No part of the if command passed, no block will run.
04:36:48 [INFO] +- Queue 'ATTACKLEVEL_PROCESS_EnStockholmPearl' Executing: (line 428) DETERMINE false ---------+
04:36:48 [INFO] +> Executing 'DETERMINE': outcome='false' passively='false' Queue='q@ATTACKLEVEL_PROCESS_EnStockholmPearl'
04:36:48 [INFO] Completing queue 'ATTACKLEVEL_PROCESS_EnStockholmPearl' in 1ms.
04:36:48 [INFO] Filled tag <proc[attacklevel_process].context[p@39680c92-6702-465f-b842-1fbfee509d03]> with 'false'.
04:36:48 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_EnsembleAceSympathy' action='(levelled_up[0]:SET:false)'
04:36:48 [INFO] +- Queue 'MELEE_HIT_EnsembleAceSympathy' Executing: (line 1189) IF <[levelled_up]> ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <[levelled_up]> with 'false'.
04:36:48 [INFO] No part of the if command passed, no block will run.
04:36:48 [INFO] Completing queue 'MELEE_HIT_EnsembleAceSympathy' in 1063ms.
04:36:48 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:48 [INFO] Starting InstantQueue 'MELEE_HIT_SlopeFeeNotes' with player 'huffmanbran'...
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:48 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:48 [INFO] No part of the if command passed, no block will run.
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:48 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:48 [INFO] No part of the if command passed, no block will run.
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:48 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:48 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_SlopeFeeNotes' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:48 [INFO] +> Executing 'IF': use_braces='true'
04:36:48 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:48 [INFO] If command passed, running block.
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:48 [INFO] Filled tag <player.location> with 'l@-343.46157765840684, 64, 24.018606490912234, 10.055838584899902, -101.1768569946289,
estos_beta'.
04:36:48 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.46157765840684,64,24.018606490912234,10.055838584899902,-101.1768569946289,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:48 [INFO] +- Queue 'MELEE_HIT_SlopeFeeNotes' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:48 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_SlopeFeeNotes'
04:36:48 [INFO] Event cancelled!
04:36:48 [INFO] Completing queue 'MELEE_HIT_SlopeFeeNotes' in 1ms.
04:36:49 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:49 [INFO] Starting InstantQueue 'MELEE_HIT_RegimeMovedBarn' with player 'huffmanbran'...
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:49 [INFO] +> Executing 'IF': use_braces='true'
04:36:49 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:49 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:49 [INFO] No part of the if command passed, no block will run.
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:49 [INFO] +> Executing 'IF': use_braces='true'
04:36:49 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:49 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:49 [INFO] No part of the if command passed, no block will run.
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:49 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:49 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_RegimeMovedBarn' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:49 [INFO] +> Executing 'IF': use_braces='true'
04:36:49 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:49 [INFO] If command passed, running block.
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:49 [INFO] Filled tag <player.location> with 'l@-343.1509629752882, 64, 23.95561083465939, 9.219930648803711, -109.00370788574219,
estos_beta'.
04:36:49 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.1509629752882,64,23.95561083465939,9.219930648803711,-109.00370788574219,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:49 [INFO] +- Queue 'MELEE_HIT_RegimeMovedBarn' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:49 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_RegimeMovedBarn'
04:36:49 [INFO] Event cancelled!
04:36:49 [INFO] Completing queue 'MELEE_HIT_RegimeMovedBarn' in 1ms.
04:36:50 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:50 [INFO] Starting InstantQueue 'MELEE_HIT_WarTraumaAka' with player 'huffmanbran'...
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:50 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:50 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:50 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_WarTraumaAka' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.7291794539639, 64, 24.173205264037673, 8.30803108215332, -129.29299926757812,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.7291794539639,64,24.173205264037673,8.30803108215332,-129.29299926757812,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:50 [INFO] +- Queue 'MELEE_HIT_WarTraumaAka' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_WarTraumaAka'
04:36:50 [INFO] Event cancelled!
04:36:50 [INFO] Completing queue 'MELEE_HIT_WarTraumaAka' in 2ms.
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) WHILE CALLBACK ---------+
04:36:50 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:50 [INFO] Filled tag <player.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:50 [INFO] +- While loop 3 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 56) IF !<context.entity.is_spawned> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.entity.is_spawned> with 'true'.
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 61) IF !<context.entity.has_flag[ghosts.<context.entity.uuid>]>
---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:50 [INFO] Filled tag <context.entity.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 64) CHOOSE <context.entity.formatted_health> ---------+
04:36:50 [INFO] Filled tag <context.entity.formatted_health> with 'scraped'.
04:36:50 [INFO] +> Executing 'CHOOSE': choice='scraped'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 68) INJECT locally path:ghost_magic_attack ---------+
04:36:50 [INFO] +> Executing 'INJECT': Container='s@ghost_attack (WORLD)' path='ghost_magic_attack' local='true'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 88) DEFINE
damage:<proc[magic_damage_process].context[<context.entity>|<player>]> ---------+
04:36:50 [INFO] Filled tag <context.entity> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:50 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:50 [INFO] Adding definition 'entityA' as e@61c15af4-0c56-432e-8cef-84185b421804
04:36:50 [INFO] Adding definition 'entityB' as p@39680c92-6702-465f-b842-1fbfee509d03
04:36:50 [INFO] Starting InstantQueue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' with player 'huffmanbran'...
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 342) DEFINE has_magicbonus:false ---------+
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(has_magicbonus[0]:SET:false)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 343) DEFINE has_magicdefense:false ---------+
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(has_magicdefense[0]:SET:false)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 345) DEFINE weaponA:<[entityA].item_in_hand> ---------+
04:36:50 [INFO] Filled tag <[entityA].item_in_hand> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(weaponA[0]:SET:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 346) DEFINE weaponB:<[entityB].item_in_hand> ---------+
04:36:50 [INFO] Filled tag <[entityB].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
action='(weaponB[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 347) DEFINE shieldA:<[entityA].item_in_offhand>
---------+
04:36:50 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(shieldA[0]:SET:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 348) DEFINE shieldB:<[entityB].item_in_offhand>
---------+
04:36:50 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(shieldB[0]:SET:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 351) DEFINE equipmentA:<[entityA].equipment> ---------+
04:36:50 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 352) DEFINE equipmentA:->:<[weaponA]> ---------+
04:36:50 [INFO] Filled tag <[weaponA]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:INSERT:i@air)'
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 353) DEFINE equipmentA:->:<[shieldA]> ---------+
04:36:50 [INFO] Filled tag <[shieldA]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:INSERT:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 354) DEFINE equipmentB:<[entityB].equipment> ---------+
04:36:50 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air | i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@air|)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 355) DEFINE equipmentB:->:<[weaponB]> ---------+
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[weaponB]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
action='(equipmentB[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 356) DEFINE equipmentB:->:<[shieldB]> ---------+
04:36:50 [INFO] Filled tag <[shieldB]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:INSERT:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 358) FOREACH <[equipmentA]> ---------+
04:36:50 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
04:36:50 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 2 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 3 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 4 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
action='(equipmentA[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 5 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 6 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentA[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop complete ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 367) FOREACH <[equipmentB]> ---------+
04:36:50 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air'.
04:36:50 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air' as_name='value'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 2 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 3 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 4 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 5 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/4&piperangedefense/0&pipeattack/14&pipecooldown/1&ampampdot5&piperange/0&pipemeleedefense/4&pipe;script=BRONZE_SWORD]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'true'.
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 370) DEFINE magicdefense:+:<[value].nbt[magicdefense]>
---------+
04:36:50 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:50 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:50 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:50 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:50 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:50 [INFO] Applying property 'script' on object of type 'Item'...
04:36:50 [INFO] Filled tag <[value].nbt[magicdefense]> with '0'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(magicdefense[0]:ADD:0)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 371) DEFINE has_magicdefense:true ---------+
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(has_magicdefense[0]:SET:true)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 6 ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:50 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:50 [INFO] No part of the if command passed, running ELSE block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:50 [INFO] Filled tag <[value]> with 'i@air'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(equipmentB[0]:REMOVE:i@air)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop complete ---------+
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 376) IF !<[has_magicbonus]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[has_magicbonus]> with 'false'.
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 377) DEFINE magicbonus:1 ---------+
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' action='(magicbonus[0]:SET:1)'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 378) IF !<[has_magicdefense]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[has_magicdefense]> with 'true'.
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 381) DEFINE magic <[entityA].flag[magiclvl]||1>
---------+
04:36:50 [INFO] Filled tag <[entityA].flag[magiclvl]||1> with 'li@ 13'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='magic' value='li@ 13'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 382) DEFINE maxhit
<[magic].add[3].mul[<[magicbonus].add[64]>].div[640].add[0.5].round_down> ---------+
04:36:50 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:50 [INFO] Filled tag <[magic].add[3].mul[65].div[640].add[0.5].round_down> with '2'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='maxhit' value='2'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 384) DEFINE attackroll
<[magic].add[3].mul[<[magicbonus].add[64]>]> ---------+
04:36:50 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:50 [INFO] Filled tag <[magic].add[3].mul[65]> with '1040'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='attackroll' value='1040'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 385) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[magicbonus]>]>].sub[704].div[<[magicbonus].add[64]>]> ---------+
04:36:50 [INFO] Filled tag <[magicbonus]> with '1'.
04:36:50 [INFO] Filled tag <element[11].mul[1]> with '11'.
04:36:50 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:50 [INFO] Filled tag <[attackroll].sub[11].sub[704].div[65]> with '5'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='max_effective_level_a' value='5'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 386) DEFINE max_effective_bonus_A
<[magic].mul[-64].add[<[attackroll]>].sub[704].div[<[magic].add[11]>]> ---------+
04:36:50 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:50 [INFO] Filled tag <[magic].add[11]> with '24'.
04:36:50 [INFO] Filled tag <[magic].mul[-64].add[1040].sub[704].div[24]> with
'-20.6666666666666666666666666666666666666666666666666666666666666667'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='max_effective_bonus_a'
value='-20.6666666666666666666666666666666666666666666666666666666666666667'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 388) DEFINE defense <[entityB].flag[defenselvl]||1>
---------+
04:36:50 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 1'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='defense' value='li@ 1'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 389) DEFINE defenseroll
<[defense].mul[<[magicdefense].add[64]>]> ---------+
04:36:50 [INFO] Filled tag <[magicdefense].add[64]> with '64'.
04:36:50 [INFO] Filled tag <[defense].mul[64]> with '64'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='defenseroll' value='64'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 391) IF <[attackroll]> > <[defenseroll]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:50 [INFO] Filled tag <[defenseroll]> with '64'.
04:36:50 [INFO] Comparable='Decimal(1040.0)', Operator='MORE', ComparedTo='Decimal(64.0)' --> OUTCOME='true'
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 392) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
04:36:50 [INFO] Filled tag <[attackroll].add[1]> with '1041'.
04:36:50 [INFO] Filled tag <element[2].mul[1041]> with '2082'.
04:36:50 [INFO] Filled tag <[defenseroll].add[2].div[2082]> with '0.0317002881844380403458213256484149855907780979827089337175792507'.
04:36:50 [INFO] Filled tag <element[1].sub[0.0317002881844380403458213256484149855907780979827089337175792507]> with
'0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='accuracy'
value='0.9682997118155619596541786743515850144092219020172910662824207493'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 395) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
04:36:50 [INFO] Filled tag <[accuracy]> with '0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:50 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9682997118155619596541786743515850144092219020172910662824207493]> with
'true'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='hit' value='true'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 397) IF <[hit]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <[hit]> with 'true'.
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 398) DEFINE damage <util.random.int[1].to[<[maxhit]>]>
---------+
04:36:50 [INFO] Filled tag <[maxhit]> with '2'.
04:36:50 [INFO] Filled tag <util.random.int[1].to[2]> with '2'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' definition='damage' value='2'
04:36:50 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' Executing: (line 401) DETERMINE <[damage]> ---------+
04:36:50 [INFO] Filled tag <[damage]> with '2'.
04:36:50 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false' Queue='q@MAGIC_DAMAGE_PROCESS_CalgaryCottageFront'
04:36:50 [INFO] Completing queue 'MAGIC_DAMAGE_PROCESS_CalgaryCottageFront' in 58ms.
04:36:50 [INFO] Filled tag
<proc[magic_damage_process].context[e@61c15af4-0c56-432e-8cef-84185b421804|p@39680c92-6702-465f-b842-1fbfee509d03]> with '2'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' action='(damage[0]:SET:2)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 89) DEFINE target:<context.entity.location.above[6]> ---------+
04:36:50 [INFO] Filled tag <context.entity.location.above[6]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625,
estos_beta'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(target[0]:SET:l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 90) DEFINE
path1:<context.entity.location.points_between[<[target]>].distance[1]> ---------+
04:36:50 [INFO] Filled tag <[target]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] Filled tag
<context.entity.location.points_between[l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta].distance[1]>
with 'li@ l@-343.0527301497379, 64, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 65,
24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 66, 24.174083532970787, 0, 77.48638916015625,
estos_beta | l@-343.0527301497379, 67, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 68,
24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 69, 24.174083532970787, 0, 77.48638916015625,
estos_beta | l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path1[0]:SET:li@l@-343.0527301497379,64,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,65,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,66,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,67,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,68,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,69,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta|)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 91) DEFINE
path2:<[target].points_between[<player.location>].distance[1]> ---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.7291794539639, 64, 24.173205264037673, 9.29592227935791, -136.58792114257812,
estos_beta'.
04:36:50 [INFO] Filled tag
<[target].points_between[l@-343.7291794539639,64,24.173205264037673,9.29592227935791,-136.58792114257812,estos_beta].distance[1]>
with 'li@ l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.164761948579,
69.00629538851287, 24.173938076322628, 0, 77.48638916015625, estos_beta | l@-343.27679374742013, 68.01259077702574,
24.173792619674465, 0, 77.48638916015625, estos_beta | l@-343.3888255462612, 67.0188861655386, 24.173647163026306, 0,
77.48638916015625, estos_beta | l@-343.50085734510236, 66.02518155405149, 24.173501706378147, 0, 77.48638916015625, estos_beta
| l@-343.61288914394345, 65.03147694256435, 24.173356249729984, 0, 77.48638916015625, estos_beta | l@-343.72492094278454,
64.03777233107722, 24.17... * snip! *
04:36:50 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path2[0]:SET:li@l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta|l@-343.164761948579,69.00629538851287,24.173938076322628,0,77.48638916015625,estos_beta|l@-343.27679374742013,68.01259077702574,24.173792619674465,0,77.48638916015625,estos_beta|l@-343.3888255462612,67.0188861655386,24.173647163026306,0,77.48638916015625,estos_beta|l@-343.50085734510236,66.02518155405149,24.173501706378147,0,77.48638916015625,estos_beta|l@-343.61288914394345,65.03147694256435,24.173356249729984,0,77.48638916015625,estos_beta|l@-343.72492094278454,64.03777233107722,24.173210793081825,0,77.48638916015625,estos_beta|)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 92) FOREACH <[path1]> ---------+
04:36:50 [INFO] Filled tag <[path1]> with 'li@ l@-343.0527301497379, 64, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.0527301497379, 65, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 66, 24.174083532970787,
0, 77.48638916015625, estos_beta | l@-343.0527301497379, 67, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.0527301497379, 68, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 69, 24.174083532970787,
0, 77.48638916015625, estos_beta | l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'FOREACH': list='li@ l@-343.0527301497379, 64, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.0527301497379, 65, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 66, 24.174083532970787,
0, 77.48638916015625, estos_beta | l@-343.0527301497379, 67, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.0527301497379, 68, 24.174083532970787, 0, 77.48638916015625, estos_beta | l@-343.0527301497379, 69, 24.174083532970787,
0, 77.48638916015625, estos_beta | l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'
as_name='value'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.7291794539639, 64, 24.173205264037673, 9.219930648803711, -134.91616821289062,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.7291794539639,64,24.173205264037673,9.219930648803711,-134.91616821289062,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 64, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,64,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 64, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,64,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 2 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.7291794539639, 64, 24.173205264037673, 9.29592227935791, -115.99447631835938,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.7291794539639,64,24.173205264037673,9.29592227935791,-115.99447631835938,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 65, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,65,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 65, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,65,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 3 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.83860485115434, 64, 24.19199864199469, 8.991955757141113, -101.10009765625,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-343.83860485115434,64,24.19199864199469,8.991955757141113,-101.10009765625,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 66, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,66,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 66, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,66,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 4 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:50 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:50 [INFO] Starting InstantQueue 'MELEE_HIT_MineGlDistributor' with player 'huffmanbran'...
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:50 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:50 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:50 [INFO] No part of the if command passed, no block will run.
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:50 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:50 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_MineGlDistributor' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:50 [INFO] +> Executing 'IF': use_braces='true'
04:36:50 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:50 [INFO] If command passed, running block.
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-343.83860485115434, 64, 24.19199864199469, 8.991955757141113, -99.2763671875,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND': locations='[l@-343.83860485115434,64,24.19199864199469,8.991955757141113,-99.2763671875,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:50 [INFO] +- Queue 'MELEE_HIT_MineGlDistributor' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:50 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_MineGlDistributor'
04:36:50 [INFO] Event cancelled!
04:36:50 [INFO] Completing queue 'MELEE_HIT_MineGlDistributor' in 5ms.
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-344.16653275641704, 64, 24.245278878682676, 8.991955757141113, -99.2763671875,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.16653275641704,64,24.245278878682676,8.991955757141113,-99.2763671875,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 67, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,67,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 67, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,67,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 5 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:50 [INFO] Filled tag <player.location> with 'l@-344.3171082372421, 64, 24.269743698934366, 8.991955757141113, -99.2763671875,
estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYSOUND': locations='[l@-344.3171082372421,64,24.269743698934366,8.991955757141113,-99.2763671875,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 68, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,68,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:50 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 68, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:50 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,68,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:50 [INFO] +- Foreach loop 6 ---------+
04:36:50 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:50 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.83258056640625,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.83258056640625,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 69, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,69,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 69, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,69,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 7 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:51 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop complete ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 97) PLAYSOUND ENTITY_GENERIC_BURN <player.location> pitch:3
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='ENTITY_GENERIC_BURN' volume='1' pitch='3' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 98) FOREACH <[path2]> ---------+
04:36:51 [INFO] Filled tag <[path2]> with 'li@ l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.164761948579, 69.00629538851287, 24.173938076322628, 0, 77.48638916015625, estos_beta | l@-343.27679374742013,
68.01259077702574, 24.173792619674465, 0, 77.48638916015625, estos_beta | l@-343.3888255462612, 67.0188861655386,
24.173647163026306, 0, 77.48638916015625, estos_beta | l@-343.50085734510236, 66.02518155405149, 24.173501706378147, 0,
77.48638916015625, estos_beta | l@-343.61288914394345, 65.03147694256435, 24.173356249729984, 0, 77.48638916015625, estos_beta
| l@-343.72492094278454, 64.03777233107722, 24.173210793081825, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'FOREACH': list='li@ l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta |
l@-343.164761948579, 69.00629538851287, 24.173938076322628, 0, 77.48638916015625, estos_beta | l@-343.27679374742013,
68.01259077702574, 24.173792619674465, 0, 77.48638916015625, estos_beta | l@-343.3888255462612, 67.0188861655386,
24.173647163026306, 0, 77.48638916015625, estos_beta | l@-343.50085734510236, 66.02518155405149, 24.173501706378147, 0,
77.48638916015625, estos_beta | l@-343.61288914394345, 65.03147694256435, 24.173356249729984, 0, 77.48638916015625, estos_beta
| l@-343.72492094278454, 64.03777233107722, 24.173210793081825, 0, 77.48638916015625, estos_beta' as_name='value'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta]' radius='1000' data='0' qty='100'
offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.0527301497379, 70, 24.174083532970787, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.0527301497379,70,24.174083532970787,0,77.48638916015625,estos_beta]' radius='250' data='0' qty='20'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 2 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.164761948579, 69.00629538851287, 24.173938076322628, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.164761948579,69.00629538851287,24.173938076322628,0,77.48638916015625,estos_beta]' radius='1000' data='0'
qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.164761948579, 69.00629538851287, 24.173938076322628, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.164761948579,69.00629538851287,24.173938076322628,0,77.48638916015625,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 3 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.27679374742013, 68.01259077702574, 24.173792619674465, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.27679374742013,68.01259077702574,24.173792619674465,0,77.48638916015625,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.27679374742013, 68.01259077702574, 24.173792619674465, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.27679374742013,68.01259077702574,24.173792619674465,0,77.48638916015625,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 4 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.3888255462612, 67.0188861655386, 24.173647163026306, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.3888255462612,67.0188861655386,24.173647163026306,0,77.48638916015625,estos_beta]' radius='1000' data='0'
qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.3888255462612, 67.0188861655386, 24.173647163026306, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.3888255462612,67.0188861655386,24.173647163026306,0,77.48638916015625,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 5 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.50085734510236, 66.02518155405149, 24.173501706378147, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.50085734510236,66.02518155405149,24.173501706378147,0,77.48638916015625,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.50085734510236, 66.02518155405149, 24.173501706378147, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.50085734510236,66.02518155405149,24.173501706378147,0,77.48638916015625,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 6 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@ e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15
ghost) | p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@ e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost) | p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.61288914394345, 65.03147694256435, 24.173356249729984, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.61288914394345,65.03147694256435,24.173356249729984,0,77.48638916015625,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.61288914394345, 65.03147694256435, 24.173356249729984, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.61288914394345,65.03147694256435,24.173356249729984,0,77.48638916015625,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'false'.
04:36:51 [INFO] If command passed, running block.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 104) FOREACH <[projectile]> ---------+
04:36:51 [INFO] Filled tag <[projectile]> with 'li@ e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost) |
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] +> Executing 'FOREACH': list='li@ e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost) |
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)' as_name='value'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[value]> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Comparable='Element(e@61c15af4-0c56-432e-8cef-84185b421804)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 2 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='true'
04:36:51 [INFO] If command passed, running block.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 106) HURT <[damage]> <player> ---------+
04:36:51 [INFO] Filled tag <[damage]> with '2'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] +> Executing 'HURT': amount='2' entities='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop complete ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 7 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:51 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 8.839972496032715, -97.3006591796875,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,8.839972496032715,-97.3006591796875,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.72492094278454, 64.03777233107722, 24.173210793081825, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.72492094278454,64.03777233107722,24.173210793081825,0,77.48638916015625,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:51 [INFO] Filled tag <[value]> with 'l@-343.72492094278454, 64.03777233107722, 24.173210793081825, 0, 77.48638916015625, estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-343.72492094278454,64.03777233107722,24.173210793081825,0,77.48638916015625,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[projectile].is_empty> with 'false'.
04:36:51 [INFO] If command passed, running block.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 104) FOREACH <[projectile]> ---------+
04:36:51 [INFO] Filled tag <[projectile]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:51 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)' as_name='value'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='true'
04:36:51 [INFO] If command passed, running block.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 106) HURT <[damage]> <player> ---------+
04:36:51 [INFO] Filled tag <[damage]> with '2'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] +> Executing 'HURT': amount='2' entities='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop 2 ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <[value]> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:51 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:51 [INFO] Comparable='Element(e@61c15af4-0c56-432e-8cef-84185b421804)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop complete ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:51 [INFO] +- Foreach loop complete ---------+
04:36:51 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 70) WAIT 4s ---------+
04:36:51 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@4.0s (4s)'
04:36:51 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:51 [INFO] Starting InstantQueue 'MELEE_HIT_RemixIdentifyRun' with player 'huffmanbran'...
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:51 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:51 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:51 [INFO] No part of the if command passed, no block will run.
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:51 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:51 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_RemixIdentifyRun' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:51 [INFO] +> Executing 'IF': use_braces='true'
04:36:51 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:51 [INFO] If command passed, running block.
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:51 [INFO] Filled tag <player.location> with 'l@-344.36199720771174, 64, 24.274461264102058, 7.39613151550293, -92.20941162109375,
estos_beta'.
04:36:51 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-344.36199720771174,64,24.274461264102058,7.39613151550293,-92.20941162109375,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:51 [INFO] +- Queue 'MELEE_HIT_RemixIdentifyRun' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:51 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_RemixIdentifyRun'
04:36:51 [INFO] Event cancelled!
04:36:51 [INFO] Completing queue 'MELEE_HIT_RemixIdentifyRun' in 1ms.
04:36:52 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:52 [INFO] Starting InstantQueue 'MELEE_HIT_DreamsGuyanaCopper' with player 'huffmanbran'...
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:52 [INFO] +> Executing 'IF': use_braces='true'
04:36:52 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:52 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:52 [INFO] No part of the if command passed, no block will run.
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:52 [INFO] +> Executing 'IF': use_braces='true'
04:36:52 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:52 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:52 [INFO] No part of the if command passed, no block will run.
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:52 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:52 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_DreamsGuyanaCopper' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:52 [INFO] +> Executing 'IF': use_braces='true'
04:36:52 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:52 [INFO] If command passed, running block.
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:52 [INFO] Filled tag <player.location> with 'l@-345.17082787541, 64, 24.21053199326543, 5.648324012756348, -66.29647827148438,
estos_beta'.
04:36:52 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-345.17082787541,64,24.21053199326543,5.648324012756348,-66.29647827148438,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:52 [INFO] +- Queue 'MELEE_HIT_DreamsGuyanaCopper' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:52 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_DreamsGuyanaCopper'
04:36:52 [INFO] Event cancelled!
04:36:52 [INFO] Completing queue 'MELEE_HIT_DreamsGuyanaCopper' in 1ms.
04:36:53 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:53 [INFO] Starting InstantQueue 'MELEE_HIT_MaintainsArrivalProperty' with player 'huffmanbran'...
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:53 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:53 [INFO] No part of the if command passed, no block will run.
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:53 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:53 [INFO] No part of the if command passed, no block will run.
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:53 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:53 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_MaintainsArrivalProperty'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:53 [INFO] If command passed, running block.
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:53 [INFO] Filled tag <player.location> with 'l@-345.7177362946688, 64, 23.976002292544173, 5.724315643310547, -55.04978561401367,
estos_beta'.
04:36:53 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-345.7177362946688,64,23.976002292544173,5.724315643310547,-55.04978561401367,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:53 [INFO] +- Queue 'MELEE_HIT_MaintainsArrivalProperty' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:53 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_MaintainsArrivalProperty'
04:36:53 [INFO] Event cancelled!
04:36:53 [INFO] Completing queue 'MELEE_HIT_MaintainsArrivalProperty' in 2ms.
04:36:53 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:53 [INFO] Starting InstantQueue 'MELEE_HIT_HonorFavoriteFramed' with player 'huffmanbran'...
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:53 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:53 [INFO] No part of the if command passed, no block will run.
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:53 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:53 [INFO] No part of the if command passed, no block will run.
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:53 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:53 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_HonorFavoriteFramed' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:53 [INFO] +> Executing 'IF': use_braces='true'
04:36:53 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:53 [INFO] If command passed, running block.
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:53 [INFO] Filled tag <player.location> with 'l@-345.8959236512588, 64, 23.737954504921344, 5.9522905349731445, -29.820417404174805,
estos_beta'.
04:36:53 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-345.8959236512588,64,23.737954504921344,5.9522905349731445,-29.820417404174805,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:53 [INFO] +- Queue 'MELEE_HIT_HonorFavoriteFramed' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:53 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_HonorFavoriteFramed'
04:36:53 [INFO] Event cancelled!
04:36:53 [INFO] Completing queue 'MELEE_HIT_HonorFavoriteFramed' in 1ms.
04:36:54 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:54 [INFO] Starting InstantQueue 'MELEE_HIT_PolishSpokesmanInstructors' with player 'huffmanbran'...
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:54 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:54 [INFO] No part of the if command passed, no block will run.
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:54 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:54 [INFO] No part of the if command passed, no block will run.
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:54 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:54 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_PolishSpokesmanInstructors'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:54 [INFO] If command passed, running block.
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:54 [INFO] Filled tag <player.location> with 'l@-346.1625855757633, 63, 23.27381442235162, -7.802192687988281, -35.519805908203125,
estos_beta'.
04:36:54 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.1625855757633,63,23.27381442235162,-7.802192687988281,-35.519805908203125,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:54 [INFO] +- Queue 'MELEE_HIT_PolishSpokesmanInstructors' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:54 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_PolishSpokesmanInstructors'
04:36:54 [INFO] Event cancelled!
04:36:54 [INFO] Completing queue 'MELEE_HIT_PolishSpokesmanInstructors' in 1ms.
04:36:54 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:54 [INFO] Starting InstantQueue 'MELEE_HIT_UploadedReplacedPhi' with player 'huffmanbran'...
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:54 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:54 [INFO] No part of the if command passed, no block will run.
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:54 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:54 [INFO] No part of the if command passed, no block will run.
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:54 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:54 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_UploadedReplacedPhi' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:54 [INFO] +> Executing 'IF': use_braces='true'
04:36:54 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:54 [INFO] If command passed, running block.
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:54 [INFO] Filled tag <player.location> with 'l@-346.8244499555768, 64.24918707874468, 23.88408153607356, 2.912625789642334,
-63.1806640625, estos_beta'.
04:36:54 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.8244499555768,64.24918707874468,23.88408153607356,2.912625789642334,-63.1806640625,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:54 [INFO] +- Queue 'MELEE_HIT_UploadedReplacedPhi' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:54 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_UploadedReplacedPhi'
04:36:54 [INFO] Event cancelled!
04:36:54 [INFO] Completing queue 'MELEE_HIT_UploadedReplacedPhi' in 1ms.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) WHILE CALLBACK ---------+
04:36:55 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:55 [INFO] Filled tag <player.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:55 [INFO] +- While loop 4 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 56) IF !<context.entity.is_spawned> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <context.entity.is_spawned> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 61) IF !<context.entity.has_flag[ghosts.<context.entity.uuid>]>
---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:55 [INFO] Filled tag <context.entity.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 64) CHOOSE <context.entity.formatted_health> ---------+
04:36:55 [INFO] Filled tag <context.entity.formatted_health> with 'scraped'.
04:36:55 [INFO] +> Executing 'CHOOSE': choice='scraped'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 68) INJECT locally path:ghost_magic_attack ---------+
04:36:55 [INFO] +> Executing 'INJECT': Container='s@ghost_attack (WORLD)' path='ghost_magic_attack' local='true'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 88) DEFINE
damage:<proc[magic_damage_process].context[<context.entity>|<player>]> ---------+
04:36:55 [INFO] Filled tag <context.entity> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Adding definition 'entityA' as e@61c15af4-0c56-432e-8cef-84185b421804
04:36:55 [INFO] Adding definition 'entityB' as p@39680c92-6702-465f-b842-1fbfee509d03
04:36:55 [INFO] Starting InstantQueue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' with player 'huffmanbran'...
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 342) DEFINE has_magicbonus:false ---------+
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(has_magicbonus[0]:SET:false)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 343) DEFINE has_magicdefense:false ---------+
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(has_magicdefense[0]:SET:false)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 345) DEFINE weaponA:<[entityA].item_in_hand> ---------+
04:36:55 [INFO] Filled tag <[entityA].item_in_hand> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(weaponA[0]:SET:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 346) DEFINE weaponB:<[entityB].item_in_hand> ---------+
04:36:55 [INFO] Filled tag <[entityB].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch'
action='(weaponB[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 347) DEFINE shieldA:<[entityA].item_in_offhand> ---------+
04:36:55 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(shieldA[0]:SET:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 348) DEFINE shieldB:<[entityB].item_in_offhand> ---------+
04:36:55 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(shieldB[0]:SET:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 351) DEFINE equipmentA:<[entityA].equipment> ---------+
04:36:55 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 352) DEFINE equipmentA:->:<[weaponA]> ---------+
04:36:55 [INFO] Filled tag <[weaponA]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:INSERT:i@air)'
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 353) DEFINE equipmentA:->:<[shieldA]> ---------+
04:36:55 [INFO] Filled tag <[shieldA]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:INSERT:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 354) DEFINE equipmentB:<[entityB].equipment> ---------+
04:36:55 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air | i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@air|)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 355) DEFINE equipmentB:->:<[weaponB]> ---------+
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[weaponB]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch'
action='(equipmentB[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 356) DEFINE equipmentB:->:<[shieldB]> ---------+
04:36:55 [INFO] Filled tag <[shieldB]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:INSERT:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 358) FOREACH <[equipmentA]> ---------+
04:36:55 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 3 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 4 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch'
action='(equipmentA[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 5 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 6 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentA[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 367) FOREACH <[equipmentB]> ---------+
04:36:55 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air' as_name='value'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 3 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 4 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 5 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/4&piperangedefense/0&pipeattack/14&pipecooldown/1&ampampdot5&piperange/0&pipemeleedefense/4&pipe;script=BRONZE_SWORD]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'true'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 370) DEFINE magicdefense:+:<[value].nbt[magicdefense]>
---------+
04:36:55 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:55 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:55 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:55 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:55 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:55 [INFO] Applying property 'script' on object of type 'Item'...
04:36:55 [INFO] Filled tag <[value].nbt[magicdefense]> with '0'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(magicdefense[0]:ADD:0)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 371) DEFINE has_magicdefense:true ---------+
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(has_magicdefense[0]:SET:true)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 6 ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:55 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:55 [INFO] No part of the if command passed, running ELSE block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:55 [INFO] Filled tag <[value]> with 'i@air'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(equipmentB[0]:REMOVE:i@air)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 376) IF !<[has_magicbonus]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[has_magicbonus]> with 'false'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 377) DEFINE magicbonus:1 ---------+
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' action='(magicbonus[0]:SET:1)'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 378) IF !<[has_magicdefense]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[has_magicdefense]> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 381) DEFINE magic <[entityA].flag[magiclvl]||1> ---------+
04:36:55 [INFO] Filled tag <[entityA].flag[magiclvl]||1> with 'li@ 13'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='magic' value='li@ 13'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 382) DEFINE maxhit
<[magic].add[3].mul[<[magicbonus].add[64]>].div[640].add[0.5].round_down> ---------+
04:36:55 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:55 [INFO] Filled tag <[magic].add[3].mul[65].div[640].add[0.5].round_down> with '2'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='maxhit' value='2'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 384) DEFINE attackroll
<[magic].add[3].mul[<[magicbonus].add[64]>]> ---------+
04:36:55 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:55 [INFO] Filled tag <[magic].add[3].mul[65]> with '1040'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='attackroll' value='1040'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 385) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[magicbonus]>]>].sub[704].div[<[magicbonus].add[64]>]> ---------+
04:36:55 [INFO] Filled tag <[magicbonus]> with '1'.
04:36:55 [INFO] Filled tag <element[11].mul[1]> with '11'.
04:36:55 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:55 [INFO] Filled tag <[attackroll].sub[11].sub[704].div[65]> with '5'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='max_effective_level_a' value='5'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 386) DEFINE max_effective_bonus_A
<[magic].mul[-64].add[<[attackroll]>].sub[704].div[<[magic].add[11]>]> ---------+
04:36:55 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:55 [INFO] Filled tag <[magic].add[11]> with '24'.
04:36:55 [INFO] Filled tag <[magic].mul[-64].add[1040].sub[704].div[24]> with
'-20.6666666666666666666666666666666666666666666666666666666666666667'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='max_effective_bonus_a'
value='-20.6666666666666666666666666666666666666666666666666666666666666667'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 388) DEFINE defense <[entityB].flag[defenselvl]||1> ---------+
04:36:55 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 1'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='defense' value='li@ 1'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 389) DEFINE defenseroll
<[defense].mul[<[magicdefense].add[64]>]> ---------+
04:36:55 [INFO] Filled tag <[magicdefense].add[64]> with '64'.
04:36:55 [INFO] Filled tag <[defense].mul[64]> with '64'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='defenseroll' value='64'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 391) IF <[attackroll]> > <[defenseroll]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:55 [INFO] Filled tag <[defenseroll]> with '64'.
04:36:55 [INFO] Comparable='Decimal(1040.0)', Operator='MORE', ComparedTo='Decimal(64.0)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 392) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
04:36:55 [INFO] Filled tag <[attackroll].add[1]> with '1041'.
04:36:55 [INFO] Filled tag <element[2].mul[1041]> with '2082'.
04:36:55 [INFO] Filled tag <[defenseroll].add[2].div[2082]> with '0.0317002881844380403458213256484149855907780979827089337175792507'.
04:36:55 [INFO] Filled tag <element[1].sub[0.0317002881844380403458213256484149855907780979827089337175792507]> with
'0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='accuracy'
value='0.9682997118155619596541786743515850144092219020172910662824207493'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 395) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
04:36:55 [INFO] Filled tag <[accuracy]> with '0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:55 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9682997118155619596541786743515850144092219020172910662824207493]> with
'true'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='hit' value='true'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 397) IF <[hit]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[hit]> with 'true'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 398) DEFINE damage <util.random.int[1].to[<[maxhit]>]>
---------+
04:36:55 [INFO] Filled tag <[maxhit]> with '2'.
04:36:55 [INFO] Filled tag <util.random.int[1].to[2]> with '2'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_MoFullyRanch' definition='damage' value='2'
04:36:55 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' Executing: (line 401) DETERMINE <[damage]> ---------+
04:36:55 [INFO] Filled tag <[damage]> with '2'.
04:36:55 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false' Queue='q@MAGIC_DAMAGE_PROCESS_MoFullyRanch'
04:36:55 [INFO] Completing queue 'MAGIC_DAMAGE_PROCESS_MoFullyRanch' in 32ms.
04:36:55 [INFO] Filled tag
<proc[magic_damage_process].context[e@61c15af4-0c56-432e-8cef-84185b421804|p@39680c92-6702-465f-b842-1fbfee509d03]> with '2'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' action='(damage[0]:SET:2)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 89) DEFINE target:<context.entity.location.above[6]> ---------+
04:36:55 [INFO] Filled tag <context.entity.location.above[6]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031,
estos_beta'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(target[0]:SET:l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 90) DEFINE
path1:<context.entity.location.points_between[<[target]>].distance[1]> ---------+
04:36:55 [INFO] Filled tag <[target]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] Filled tag
<context.entity.location.points_between[l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta].distance[1]>
with 'li@ l@-346.19104217462785, 64, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 65,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 66, 24.314733658298124, 0, 64.47883605957031,
estos_beta | l@-346.19104217462785, 67, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 68,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 69, 24.314733658298124, 0, 64.47883605957031,
estos_beta | l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path1[0]:SET:li@l@-346.19104217462785,64,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,65,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,66,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,67,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,68,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,69,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta|)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 91) DEFINE
path2:<[target].points_between[<player.location>].distance[1]> ---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.07889464841924, 64, 24.32910609200944, 9.37191390991211, -78.07463836669922,
estos_beta'.
04:36:55 [INFO] Filled tag
<[target].points_between[l@-347.07889464841924,64,24.32910609200944,9.37191390991211,-78.07463836669922,estos_beta].distance[1]>
with 'li@ l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.33742321728386,
69.01077455786617, 24.317103254480227, 0, 64.47883605957031, estos_beta | l@-346.4838042599398, 68.02154911573233,
24.31947285066233, 0, 64.47883605957031, estos_beta | l@-346.6301853025958, 67.0323236735985, 24.321842446844432, 0,
64.47883605957031, estos_beta | l@-346.7765663452518, 66.04309823146465, 24.324212043026535, 0, 64.47883605957031, estos_beta
| l@-346.92294738790775, 65.05387278933082, 24.326581639208637, 0, 64.47883605957031, estos_beta | l@-347.06932843056376,
64.064647347197, 24.32895... * snip! *
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path2[0]:SET:li@l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta|l@-346.33742321728386,69.01077455786617,24.317103254480227,0,64.47883605957031,estos_beta|l@-346.4838042599398,68.02154911573233,24.31947285066233,0,64.47883605957031,estos_beta|l@-346.6301853025958,67.0323236735985,24.321842446844432,0,64.47883605957031,estos_beta|l@-346.7765663452518,66.04309823146465,24.324212043026535,0,64.47883605957031,estos_beta|l@-346.92294738790775,65.05387278933082,24.326581639208637,0,64.47883605957031,estos_beta|l@-347.06932843056376,64.064647347197,24.32895123539074,0,64.47883605957031,estos_beta|)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 92) FOREACH <[path1]> ---------+
04:36:55 [INFO] Filled tag <[path1]> with 'li@ l@-346.19104217462785, 64, 24.314733658298124, 0, 64.47883605957031, estos_beta |
l@-346.19104217462785, 65, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 66,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 67, 24.314733658298124, 0, 64.47883605957031,
estos_beta | l@-346.19104217462785, 68, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 69,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031,
estos_beta'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ l@-346.19104217462785, 64, 24.314733658298124, 0, 64.47883605957031, estos_beta |
l@-346.19104217462785, 65, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 66,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 67, 24.314733658298124, 0, 64.47883605957031,
estos_beta | l@-346.19104217462785, 68, 24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 69,
24.314733658298124, 0, 64.47883605957031, estos_beta | l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031,
estos_beta' as_name='value'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0965618149502, 64, 24.360006020996952, 9.979846954345703, -92.36116790771484,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0965618149502,64,24.360006020996952,9.979846954345703,-92.36116790771484,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 64, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,64,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 64, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,64,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64.7531999805212, 24.369217786366935, 15.755210876464844,
-101.02410125732422, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64.7531999805212,24.369217786366935,15.755210876464844,-101.02410125732422,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 65, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,65,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 65, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,65,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 3 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 65.16610926093821, 24.369217786366935, 25.25409698486328,
-98.44048309326172, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,65.16610926093821,24.369217786366935,25.25409698486328,-98.44048309326172,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 66, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,66,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 66, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,66,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 4 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 65.24918707874468, 24.369217786366935, 34.67698287963867,
-96.84471893310547, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,65.24918707874468,24.369217786366935,34.67698287963867,-96.84471893310547,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 67, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,67,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 67, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,67,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 5 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 65.02442408821369, 24.369217786366935, 44.32792282104492,
-98.36449432373047, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,65.02442408821369,24.369217786366935,44.32792282104492,-98.36449432373047,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 68, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,68,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 68, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,68,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 6 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:55 [INFO] Starting InstantQueue 'MELEE_HIT_LadyCircuitNursery' with player 'huffmanbran'...
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:55 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:55 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:55 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_LadyCircuitNursery' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 65.02442408821369, 24.369217786366935, 44.32792282104492,
-97.60460662841797, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,65.02442408821369,24.369217786366935,44.32792282104492,-97.60460662841797,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:55 [INFO] +- Queue 'MELEE_HIT_LadyCircuitNursery' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:55 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_LadyCircuitNursery'
04:36:55 [INFO] Event cancelled!
04:36:55 [INFO] Completing queue 'MELEE_HIT_LadyCircuitNursery' in 2ms.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64.49520087700593, 24.369217786366935, 46.22773742675781,
-96.69274139404297, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64.49520087700593,24.369217786366935,46.22773742675781,-96.69274139404297,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 69, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,69,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 69, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,69,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 7 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='15'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='200'
offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 97) PLAYSOUND ENTITY_GENERIC_BURN <player.location> pitch:3
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='ENTITY_GENERIC_BURN' volume='1' pitch='3' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 98) FOREACH <[path2]> ---------+
04:36:55 [INFO] Filled tag <[path2]> with 'li@ l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta |
l@-346.33742321728386, 69.01077455786617, 24.317103254480227, 0, 64.47883605957031, estos_beta | l@-346.4838042599398,
68.02154911573233, 24.31947285066233, 0, 64.47883605957031, estos_beta | l@-346.6301853025958, 67.0323236735985,
24.321842446844432, 0, 64.47883605957031, estos_beta | l@-346.7765663452518, 66.04309823146465, 24.324212043026535, 0,
64.47883605957031, estos_beta | l@-346.92294738790775, 65.05387278933082, 24.326581639208637, 0, 64.47883605957031, estos_beta
| l@-347.06932843056376, 64.064647347197, 24.32895123539074, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta |
l@-346.33742321728386, 69.01077455786617, 24.317103254480227, 0, 64.47883605957031, estos_beta | l@-346.4838042599398,
68.02154911573233, 24.31947285066233, 0, 64.47883605957031, estos_beta | l@-346.6301853025958, 67.0323236735985,
24.321842446844432, 0, 64.47883605957031, estos_beta | l@-346.7765663452518, 66.04309823146465, 24.324212043026535, 0,
64.47883605957031, estos_beta | l@-346.92294738790775, 65.05387278933082, 24.326581639208637, 0, 64.47883605957031, estos_beta
| l@-347.06932843056376, 64.064647347197, 24.32895123539074, 0, 64.47883605957031, estos_beta' as_name='value'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta]' radius='1000' data='0' qty='100'
offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.19104217462785, 70, 24.314733658298124, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.19104217462785,70,24.314733658298124,0,64.47883605957031,estos_beta]' radius='250' data='0' qty='20'
offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.33742321728386, 69.01077455786617, 24.317103254480227, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.33742321728386,69.01077455786617,24.317103254480227,0,64.47883605957031,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.33742321728386, 69.01077455786617, 24.317103254480227, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.33742321728386,69.01077455786617,24.317103254480227,0,64.47883605957031,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 3 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.4838042599398, 68.02154911573233, 24.31947285066233, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.4838042599398,68.02154911573233,24.31947285066233,0,64.47883605957031,estos_beta]' radius='1000' data='0'
qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.4838042599398, 68.02154911573233, 24.31947285066233, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.4838042599398,68.02154911573233,24.31947285066233,0,64.47883605957031,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 4 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.6301853025958, 67.0323236735985, 24.321842446844432, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.6301853025958,67.0323236735985,24.321842446844432,0,64.47883605957031,estos_beta]' radius='1000' data='0'
qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.6301853025958, 67.0323236735985, 24.321842446844432, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.6301853025958,67.0323236735985,24.321842446844432,0,64.47883605957031,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 5 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.7765663452518, 66.04309823146465, 24.324212043026535, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.7765663452518,66.04309823146465,24.324212043026535,0,64.47883605957031,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.7765663452518, 66.04309823146465, 24.324212043026535, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.7765663452518,66.04309823146465,24.324212043026535,0,64.47883605957031,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 6 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.92294738790775, 65.05387278933082, 24.326581639208637, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.92294738790775,65.05387278933082,24.326581639208637,0,64.47883605957031,estos_beta]' radius='1000'
data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward
(see documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-346.92294738790775, 65.05387278933082, 24.326581639208637, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.92294738790775,65.05387278933082,24.326581639208637,0,64.47883605957031,estos_beta]' radius='250'
data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'false'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 104) FOREACH <[projectile]> ---------+
04:36:55 [INFO] Filled tag <[projectile]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)' as_name='value'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 106) HURT <[damage]> <player> ---------+
04:36:55 [INFO] Filled tag <[damage]> with '2'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] +> Executing 'HURT': amount='2' entities='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Comparable='Element(e@61c15af4-0c56-432e-8cef-84185b421804)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 7 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:36:55 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:36:55 [INFO] Filled tag <player.location> with 'l@-347.0999685846947, 64, 24.369217786366935, 45.847774505615234, -96.61675262451172,
estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0999685846947,64,24.369217786366935,45.847774505615234,-96.61675262451172,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-347.06932843056376, 64.064647347197, 24.32895123539074, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-347.06932843056376,64.064647347197,24.32895123539074,0,64.47883605957031,estos_beta]' radius='1000' data='0'
qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:36:55 [INFO] Filled tag <[value]> with 'l@-347.06932843056376, 64.064647347197, 24.32895123539074, 0, 64.47883605957031, estos_beta'.
04:36:55 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-347.06932843056376,64.064647347197,24.32895123539074,0,64.47883605957031,estos_beta]' radius='250' data='0'
qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1 block-height upward (see
documentation)'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[projectile].is_empty> with 'false'.
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 104) FOREACH <[projectile]> ---------+
04:36:55 [INFO] Filled tag <[projectile]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)' as_name='value'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='true'
04:36:55 [INFO] If command passed, running block.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 106) HURT <[damage]> <player> ---------+
04:36:55 [INFO] Filled tag <[damage]> with '2'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] +> Executing 'HURT': amount='2' entities='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop 2 ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:36:55 [INFO] +> Executing 'IF': use_braces='true'
04:36:55 [INFO] Filled tag <[value]> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:55 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:55 [INFO] Comparable='Element(e@61c15af4-0c56-432e-8cef-84185b421804)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:36:55 [INFO] No part of the if command passed, no block will run.
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:55 [INFO] +- Foreach loop complete ---------+
04:36:55 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 70) WAIT 4s ---------+
04:36:55 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@4.0s (4s)'
04:36:56 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:56 [INFO] Starting InstantQueue 'MELEE_HIT_CitizensConnectorsLottery' with player 'huffmanbran'...
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:56 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:56 [INFO] No part of the if command passed, no block will run.
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:56 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:56 [INFO] No part of the if command passed, no block will run.
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:56 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:56 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_CitizensConnectorsLottery'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:56 [INFO] If command passed, running block.
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:56 [INFO] Filled tag <player.location> with 'l@-347.0175973764582, 64, 24.790713125917545, 19.782716751098633, -105.96351623535156,
estos_beta'.
04:36:56 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0175973764582,64,24.790713125917545,19.782716751098633,-105.96351623535156,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:56 [INFO] +- Queue 'MELEE_HIT_CitizensConnectorsLottery' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:56 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_CitizensConnectorsLottery'
04:36:56 [INFO] Event cancelled!
04:36:56 [INFO] Completing queue 'MELEE_HIT_CitizensConnectorsLottery' in 2ms.
04:36:56 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:56 [INFO] Starting InstantQueue 'MELEE_HIT_VhsEndGeneral' with player 'huffmanbran'...
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:56 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:56 [INFO] No part of the if command passed, no block will run.
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:56 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:56 [INFO] No part of the if command passed, no block will run.
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:56 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:56 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_VhsEndGeneral' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:56 [INFO] +> Executing 'IF': use_braces='true'
04:36:56 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:56 [INFO] If command passed, running block.
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1 ---------+
04:36:56 [INFO] Filled tag <player.location> with 'l@-347.0756515608498, 64, 25.207928992346037, 13.62744140625, -90.38517761230469,
estos_beta'.
04:36:56 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.0756515608498,64,25.207928992346037,13.62744140625,-90.38517761230469,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:56 [INFO] +- Queue 'MELEE_HIT_VhsEndGeneral' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:56 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_VhsEndGeneral'
04:36:56 [INFO] Event cancelled!
04:36:56 [INFO] Completing queue 'MELEE_HIT_VhsEndGeneral' in 1ms.
04:36:57 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:57 [INFO] Starting InstantQueue 'MELEE_HIT_StandardEmotionsSurveillance' with player 'huffmanbran'...
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:57 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:57 [INFO] No part of the if command passed, no block will run.
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1093) IF <context.entity.script.name> == hologram
---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:57 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:57 [INFO] No part of the if command passed, no block will run.
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:57 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:57 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_StandardEmotionsSurveillance'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:57 [INFO] If command passed, running block.
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:57 [INFO] Filled tag <player.location> with 'l@-347.11490609365796, 64, 25.571416792632963, 13.095499992370605, -125.79724884033203,
estos_beta'.
04:36:57 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.11490609365796,64,25.571416792632963,13.095499992370605,-125.79724884033203,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:57 [INFO] +- Queue 'MELEE_HIT_StandardEmotionsSurveillance' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:57 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_StandardEmotionsSurveillance'
04:36:57 [INFO] Event cancelled!
04:36:57 [INFO] Completing queue 'MELEE_HIT_StandardEmotionsSurveillance' in 1ms.
04:36:57 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:57 [INFO] Starting InstantQueue 'MELEE_HIT_CounterWirelessSunset' with player 'huffmanbran'...
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:57 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:57 [INFO] No part of the if command passed, no block will run.
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:57 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:57 [INFO] No part of the if command passed, no block will run.
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:57 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:57 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_CounterWirelessSunset'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:57 [INFO] +> Executing 'IF': use_braces='true'
04:36:57 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:57 [INFO] If command passed, running block.
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:57 [INFO] Filled tag <player.location> with 'l@-347.45890079034444, 65.00133597911214, 26.164818626610753, 21.83448028564453,
-138.86732482910156, estos_beta'.
04:36:57 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-347.45890079034444,65.00133597911214,26.164818626610753,21.83448028564453,-138.86732482910156,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:57 [INFO] +- Queue 'MELEE_HIT_CounterWirelessSunset' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:57 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_CounterWirelessSunset'
04:36:57 [INFO] Event cancelled!
04:36:57 [INFO] Completing queue 'MELEE_HIT_CounterWirelessSunset' in 2ms.
04:36:58 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:58 [INFO] Starting InstantQueue 'MELEE_HIT_JadeMonstersDenizen' with player 'huffmanbran'...
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:58 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:58 [INFO] No part of the if command passed, no block will run.
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:58 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:58 [INFO] No part of the if command passed, no block will run.
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:58 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:58 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_JadeMonstersDenizen' action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:58 [INFO] If command passed, running block.
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:58 [INFO] Filled tag <player.location> with 'l@-346.7580667769748, 64, 26.699999988079067, 30.26957893371582, -189.09658813476562,
estos_beta'.
04:36:58 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.7580667769748,64,26.699999988079067,30.26957893371582,-189.09658813476562,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:58 [INFO] +- Queue 'MELEE_HIT_JadeMonstersDenizen' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_JadeMonstersDenizen'
04:36:58 [INFO] Event cancelled!
04:36:58 [INFO] Completing queue 'MELEE_HIT_JadeMonstersDenizen' in 2ms.
04:36:58 [INFO] Running script event 'EntityDamaged', event='player damages entity' for script 'MELEE_HIT'
04:36:58 [INFO] Starting InstantQueue 'MELEE_HIT_ActionsIndonesianBesides' with player 'huffmanbran'...
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1091) IF <context.cause> == custom ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <context.cause> with 'entity_attack'.
04:36:58 [INFO] Comparable='Element(entity_attack)', Operator='EQUALS', ComparedTo='Element(custom)' --> OUTCOME='false'
04:36:58 [INFO] No part of the if command passed, no block will run.
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1093) IF <context.entity.script.name> == hologram ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <context.entity.script.name> with 'ghost'.
04:36:58 [INFO] Comparable='Element(ghost)', Operator='EQUALS', ComparedTo='Element(hologram)' --> OUTCOME='false'
04:36:58 [INFO] No part of the if command passed, no block will run.
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1095) DEFINE weapon:<player.item_in_hand> ---------+
04:36:58 [INFO] Filled tag <player.item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:58 [INFO] +> Executing 'DEFINE': queue='MELEE_HIT_ActionsIndonesianBesides'
action='(weapon[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1096) IF <player.has_flag[weapon.cooldown]> ---------+
04:36:58 [INFO] +> Executing 'IF': use_braces='true'
04:36:58 [INFO] Filled tag <player.has_flag[weapon.cooldown]> with 'true'.
04:36:58 [INFO] If command passed, running block.
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1097) PLAYSOUND block_wool_break <player.location> pitch:-1
---------+
04:36:58 [INFO] Filled tag <player.location> with 'l@-346.6083089445723, 65, 26.96330096404685, 36.500911712646484, -195.63162231445312,
estos_beta'.
04:36:58 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.6083089445723,65,26.96330096404685,36.500911712646484,-195.63162231445312,estos_beta]'
sound='block_wool_break' volume='1' pitch='-1' custom='false'
04:36:58 [INFO] +- Queue 'MELEE_HIT_ActionsIndonesianBesides' Executing: (line 1098) DETERMINE cancelled ---------+
04:36:58 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@MELEE_HIT_ActionsIndonesianBesides'
04:36:58 [INFO] Event cancelled!
04:36:58 [INFO] Completing queue 'MELEE_HIT_ActionsIndonesianBesides' in 2ms.
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) WHILE CALLBACK ---------+
04:36:59 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:59 [INFO] Filled tag <player.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:59 [INFO] +- While loop 5 ---------+
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 56) IF !<context.entity.is_spawned> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <context.entity.is_spawned> with 'true'.
04:36:59 [INFO] No part of the if command passed, no block will run.
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 61) IF !<context.entity.has_flag[ghosts.<context.entity.uuid>]>
---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <context.entity.uuid> with '61c15af4-0c56-432e-8cef-84185b421804'.
04:36:59 [INFO] Filled tag <context.entity.has_flag[ghosts.61c15af4-0c56-432e-8cef-84185b421804]> with 'true'.
04:36:59 [INFO] No part of the if command passed, no block will run.
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 64) CHOOSE <context.entity.formatted_health> ---------+
04:36:59 [INFO] Filled tag <context.entity.formatted_health> with 'scraped'.
04:36:59 [INFO] +> Executing 'CHOOSE': choice='scraped'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 68) INJECT locally path:ghost_magic_attack ---------+
04:36:59 [INFO] +> Executing 'INJECT': Container='s@ghost_attack (WORLD)' path='ghost_magic_attack' local='true'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 88) DEFINE
damage:<proc[magic_damage_process].context[<context.entity>|<player>]> ---------+
04:36:59 [INFO] Filled tag <context.entity> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:36:59 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:36:59 [INFO] Adding definition 'entityA' as e@61c15af4-0c56-432e-8cef-84185b421804
04:36:59 [INFO] Adding definition 'entityB' as p@39680c92-6702-465f-b842-1fbfee509d03
04:36:59 [INFO] Starting InstantQueue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' with player 'huffmanbran'...
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 342) DEFINE has_magicbonus:false ---------+
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(has_magicbonus[0]:SET:false)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 343) DEFINE has_magicdefense:false ---------+
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(has_magicdefense[0]:SET:false)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 345) DEFINE weaponA:<[entityA].item_in_hand> ---------+
04:36:59 [INFO] Filled tag <[entityA].item_in_hand> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(weaponA[0]:SET:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 346) DEFINE weaponB:<[entityB].item_in_hand> ---------+
04:36:59 [INFO] Filled tag <[entityB].item_in_hand> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent'
action='(weaponB[0]:SET:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 347) DEFINE shieldA:<[entityA].item_in_offhand> ---------+
04:36:59 [INFO] Filled tag <[entityA].item_in_offhand> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(shieldA[0]:SET:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 348) DEFINE shieldB:<[entityB].item_in_offhand> ---------+
04:36:59 [INFO] Filled tag <[entityB].item_in_offhand> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(shieldB[0]:SET:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 351) DEFINE equipmentA:<[entityA].equipment> ---------+
04:36:59 [INFO] Filled tag <[entityA].equipment> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent'
action='(equipmentA[0]:SET:li@i@air|i@air|i@air|i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 352) DEFINE equipmentA:->:<[weaponA]> ---------+
04:36:59 [INFO] Filled tag <[weaponA]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:INSERT:i@air)'
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 353) DEFINE equipmentA:->:<[shieldA]> ---------+
04:36:59 [INFO] Filled tag <[shieldA]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:INSERT:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 354) DEFINE equipmentB:<[entityB].equipment> ---------+
04:36:59 [INFO] Filled tag <[entityB].equipment> with 'li@ i@air | i@air | i@air | i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:SET:li@i@air|i@air|i@air|i@air|)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 355) DEFINE equipmentB:->:<[weaponB]> ---------+
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[weaponB]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent'
action='(equipmentB[0]:INSERT:i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD])'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 356) DEFINE equipmentB:->:<[shieldB]> ---------+
04:36:59 [INFO] Filled tag <[shieldB]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:INSERT:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 358) FOREACH <[equipmentA]> ---------+
04:36:59 [INFO] Filled tag <[equipmentA]> with 'li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air'.
04:36:59 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air |
i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]
| i@air | i@air' as_name='value'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 2 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 3 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 4 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag
<item[i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]]||null>
with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Logic='NEGATIVE',
Comparable='ListTag(li@i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13&pipehitpointslvl/16&pipedefenselvl/10&pipestrengthlvl/1&piperangelvl/1&pipeattacklvl/1&pipe;script=GHOST_OVERLAY]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value]> with
'i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY]'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent'
action='(equipmentA[0]:REMOVE:i@gunpowder[custom_model_data=1;nbt=li@magiclvl/13|hitpointslvl/16|defenselvl/10|strengthlvl/1|rangelvl/1|attacklvl/1|;script=GHOST_OVERLAY])'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 5 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 6 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 359) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 360) IF <[value].has_nbt[magic]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magic]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 364) DEFINE equipmentA:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentA[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop complete ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 367) FOREACH <[equipmentB]> ---------+
04:36:59 [INFO] Filled tag <[equipmentB]> with 'li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air'.
04:36:59 [INFO] +> Executing 'FOREACH': list='li@ i@air | i@air | i@air | i@air | i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]
| i@air' as_name='value'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 2 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 3 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 4 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 5 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value]> with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <item[i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]]||null>
with 'i@wooden_sword[display_name=&sslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS|HIDE_ATTRIBUTES|HIDE_UNBREAKABLE|HIDE_DESTROYS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|;nbt=li@magic/0|magicdefense/0|strength/4|rangedefense/0|attack/14|cooldown/1&ampdot5|range/0|meleedefense/4|;script=BRONZE_SWORD]'.
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Logic='NEGATIVE', Comparable='ListTag(li@i@wooden_sword[display_name=&ampsslBronze
Sword;durability=20;custom_model_data=1;flags=li@HIDE_ENCHANTS&pipeHIDE_ATTRIBUTES&pipeHIDE_UNBREAKABLE&pipeHIDE_DESTROYS&pipeHIDE_PLACED_ON&pipeHIDE_POTION_EFFECTS&pipe;nbt=li@magic/0&pipemagicdefense/0&pipestrength/4&piperangedefense/0&pipeattack/14&pipecooldown/1&ampampdot5&piperange/0&pipemeleedefense/4&pipe;script=BRONZE_SWORD]|)',
Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'true'.
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 370) DEFINE magicdefense:+:<[value].nbt[magicdefense]>
---------+
04:36:59 [INFO] Applying property 'display_name' on object of type 'Item'...
04:36:59 [INFO] Applying property 'durability' on object of type 'Item'...
04:36:59 [INFO] Applying property 'custom_model_data' on object of type 'Item'...
04:36:59 [INFO] Applying property 'flags' on object of type 'Item'...
04:36:59 [INFO] Applying property 'nbt' on object of type 'Item'...
04:36:59 [INFO] Applying property 'script' on object of type 'Item'...
04:36:59 [INFO] Filled tag <[value].nbt[magicdefense]> with '0'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(magicdefense[0]:ADD:0)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 371) DEFINE has_magicdefense:true ---------+
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(has_magicdefense[0]:SET:true)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 6 ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 368) IF <item[<[value]>]||null> != null ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] Filled tag <item[i@air]||null> with 'i@air'.
04:36:59 [INFO] Logic='NEGATIVE', Comparable='Element(i@air)', Operator='EQUALS', ComparedTo='Element(null)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 369) IF <[value].has_nbt[magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[value].has_nbt[magicdefense]> with 'false'.
04:36:59 [INFO] No part of the if command passed, running ELSE block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 373) DEFINE equipmentB:<-:<[value]> ---------+
04:36:59 [INFO] Filled tag <[value]> with 'i@air'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(equipmentB[0]:REMOVE:i@air)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop complete ---------+
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 376) IF !<[has_magicbonus]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[has_magicbonus]> with 'false'.
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 377) DEFINE magicbonus:1 ---------+
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' action='(magicbonus[0]:SET:1)'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 378) IF !<[has_magicdefense]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[has_magicdefense]> with 'true'.
04:36:59 [INFO] No part of the if command passed, no block will run.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 381) DEFINE magic <[entityA].flag[magiclvl]||1> ---------+
04:36:59 [INFO] Filled tag <[entityA].flag[magiclvl]||1> with 'li@ 13'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='magic' value='li@ 13'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 382) DEFINE maxhit
<[magic].add[3].mul[<[magicbonus].add[64]>].div[640].add[0.5].round_down> ---------+
04:36:59 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:59 [INFO] Filled tag <[magic].add[3].mul[65].div[640].add[0.5].round_down> with '2'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='maxhit' value='2'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 384) DEFINE attackroll
<[magic].add[3].mul[<[magicbonus].add[64]>]> ---------+
04:36:59 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:59 [INFO] Filled tag <[magic].add[3].mul[65]> with '1040'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='attackroll' value='1040'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 385) DEFINE max_effective_level_A
<[attackroll].sub[<element[11].mul[<[magicbonus]>]>].sub[704].div[<[magicbonus].add[64]>]> ---------+
04:36:59 [INFO] Filled tag <[magicbonus]> with '1'.
04:36:59 [INFO] Filled tag <element[11].mul[1]> with '11'.
04:36:59 [INFO] Filled tag <[magicbonus].add[64]> with '65'.
04:36:59 [INFO] Filled tag <[attackroll].sub[11].sub[704].div[65]> with '5'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='max_effective_level_a' value='5'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 386) DEFINE max_effective_bonus_A
<[magic].mul[-64].add[<[attackroll]>].sub[704].div[<[magic].add[11]>]> ---------+
04:36:59 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:59 [INFO] Filled tag <[magic].add[11]> with '24'.
04:36:59 [INFO] Filled tag <[magic].mul[-64].add[1040].sub[704].div[24]> with
'-20.6666666666666666666666666666666666666666666666666666666666666667'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='max_effective_bonus_a'
value='-20.6666666666666666666666666666666666666666666666666666666666666667'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 388) DEFINE defense <[entityB].flag[defenselvl]||1> ---------+
04:36:59 [INFO] Filled tag <[entityB].flag[defenselvl]||1> with 'li@ 1'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='defense' value='li@ 1'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 389) DEFINE defenseroll
<[defense].mul[<[magicdefense].add[64]>]> ---------+
04:36:59 [INFO] Filled tag <[magicdefense].add[64]> with '64'.
04:36:59 [INFO] Filled tag <[defense].mul[64]> with '64'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='defenseroll' value='64'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 391) IF <[attackroll]> > <[defenseroll]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[attackroll]> with '1040'.
04:36:59 [INFO] Filled tag <[defenseroll]> with '64'.
04:36:59 [INFO] Comparable='Decimal(1040.0)', Operator='MORE', ComparedTo='Decimal(64.0)' --> OUTCOME='true'
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 392) DEFINE accuracy
<element[1].sub[<[defenseroll].add[2].div[<element[2].mul[<[attackroll].add[1]>]>]>]> ---------+
04:36:59 [INFO] Filled tag <[attackroll].add[1]> with '1041'.
04:36:59 [INFO] Filled tag <element[2].mul[1041]> with '2082'.
04:36:59 [INFO] Filled tag <[defenseroll].add[2].div[2082]> with '0.0317002881844380403458213256484149855907780979827089337175792507'.
04:36:59 [INFO] Filled tag <element[1].sub[0.0317002881844380403458213256484149855907780979827089337175792507]> with
'0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='accuracy'
value='0.9682997118155619596541786743515850144092219020172910662824207493'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 395) DEFINE hit
<util.random.decimal.is[LESS].than[<[accuracy]>]> ---------+
04:36:59 [INFO] Filled tag <[accuracy]> with '0.9682997118155619596541786743515850144092219020172910662824207493'.
04:36:59 [INFO] Filled tag <util.random.decimal.is[LESS].than[0.9682997118155619596541786743515850144092219020172910662824207493]> with
'true'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='hit' value='true'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 397) IF <[hit]> ---------+
04:36:59 [INFO] +> Executing 'IF': use_braces='true'
04:36:59 [INFO] Filled tag <[hit]> with 'true'.
04:36:59 [INFO] If command passed, running block.
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 398) DEFINE damage <util.random.int[1].to[<[maxhit]>]>
---------+
04:36:59 [INFO] Filled tag <[maxhit]> with '2'.
04:36:59 [INFO] Filled tag <util.random.int[1].to[2]> with '2'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='MAGIC_DAMAGE_PROCESS_QueryFontsCent' definition='damage' value='2'
04:36:59 [INFO] +- Queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' Executing: (line 401) DETERMINE <[damage]> ---------+
04:36:59 [INFO] Filled tag <[damage]> with '2'.
04:36:59 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false' Queue='q@MAGIC_DAMAGE_PROCESS_QueryFontsCent'
04:36:59 [INFO] Completing queue 'MAGIC_DAMAGE_PROCESS_QueryFontsCent' in 53ms.
04:36:59 [INFO] Filled tag
<proc[magic_damage_process].context[e@61c15af4-0c56-432e-8cef-84185b421804|p@39680c92-6702-465f-b842-1fbfee509d03]> with '2'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' action='(damage[0]:SET:2)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 89) DEFINE target:<context.entity.location.above[6]> ---------+
04:36:59 [INFO] Filled tag <context.entity.location.above[6]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509,
21.693771362304688, 358.3321838378906, estos_beta'.
04:36:59 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(target[0]:SET:l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 90) DEFINE
path1:<context.entity.location.points_between[<[target]>].distance[1]> ---------+
04:36:59 [INFO] Filled tag <[target]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:36:59 [INFO] Filled tag
<context.entity.location.points_between[l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta].distance[1]>
with 'li@ l@-346.56010511544497, 65.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.56010511544497, 66.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.56010511544497, 67.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.56010511544497, 68.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.56010511544497, 69.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.56010511544497, 70.25220334025373, 26.74094753... * snip! *
04:36:59 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path1[0]:SET:li@l@-346.56010511544497,65.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,66.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,67.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,68.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,69.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,70.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 91) DEFINE
path2:<[target].points_between[<player.location>].distance[1]> ---------+
04:36:59 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:36:59 [INFO] Filled tag
<[target].points_between[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta].distance[1]>
with 'li@ l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.5568757559621, 70.26267985149461, 26.885283384713187, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.5536463964793, 69.2731563627355, 27.029619230681284, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.5504170369964, 68.28363287397639, 27.17395507664938, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.5471876775136, 67.29410938521728, 27.318290922617482, 21.693771362304688, 358.3321838378906, estos_beta |
l@-346.5439583180307, 66.30458589645816, 27.46262676858558, 21.693771362304688... * snip! *
04:36:59 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm'
action='(path2[0]:SET:li@l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta|l@-346.5568757559621,70.26267985149461,26.885283384713187,21.693771362304688,358.3321838378906,estos_beta|l@-346.5536463964793,69.2731563627355,27.029619230681284,21.693771362304688,358.3321838378906,estos_beta|l@-346.5504170369964,68.28363287397639,27.17395507664938,21.693771362304688,358.3321838378906,estos_beta|l@-346.5471876775136,67.29410938521728,27.318290922617482,21.693771362304688,358.3321838378906,estos_beta|l@-346.5439583180307,66.30458589645816,27.46262676858558,21.693771362304688,358.3321838378906,estos_beta|l@-346.54072895854785,65.31506240769906,27.606962614553677,21.693771362304688,358.3321838378906,estos_beta|)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 92) FOREACH <[path1]> ---------+
04:36:59 [INFO] Filled tag <[path1]> with 'li@ l@-346.56010511544497, 65.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 66.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 67.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 68.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 69.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 70.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 71.25220334025373, 26.740947... * snip! *
04:36:59 [INFO] +> Executing 'FOREACH': list='li@ l@-346.56010511544497, 65.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 66.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 67.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 68.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 69.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 70.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.6937... * snip! *
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:59 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:36:59 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:36:59 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:36:59 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 65.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:36:59 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,65.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:36:59 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 65.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:36:59 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,65.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:36:59 [INFO] +- Foreach loop 2 ---------+
04:36:59 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:36:59 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 66.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,66.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 66.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,66.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 3 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 67.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,67.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 67.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,67.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 4 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 68.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,68.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 68.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,68.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 5 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 69.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,69.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 69.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,69.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 6 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 70.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,70.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 70.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,70.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 7 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 93) WAIT 1.5t ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@0.07500000000000001s (0.07s)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 94) PLAYSOUND entity_ghast_shoot <player.location> pitch:-3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_shoot' volume='1' pitch='-3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 95) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:1000 quantity:15 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='15' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 96) PLAYEFFECT redstone <[value]> special_data:1|green
visibility:1000 quantity:200 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='200' offset='l@0.5, 0.5, 0.5' special_data='1|green' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop complete ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 97) PLAYSOUND ENTITY_GENERIC_BURN <player.location> pitch:3
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='ENTITY_GENERIC_BURN' volume='1' pitch='3' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 98) FOREACH <[path2]> ---------+
04:37:00 [INFO] Filled tag <[path2]> with 'li@ l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5568757559621, 70.26267985149461, 26.885283384713187, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5536463964793, 69.2731563627355, 27.029619230681284, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5504170369964, 68.28363287397639, 27.17395507664938, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5471876775136, 67.29410938521728, 27.318290922617482, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5439583180307, 66.30458589645816, 27.46262676858558, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.54072895854785, 65.31506240769906, 27.606962614... * snip! *
04:37:00 [INFO] +> Executing 'FOREACH': list='li@ l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5568757559621, 70.26267985149461, 26.885283384713187, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5536463964793, 69.2731563627355, 27.029619230681284, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5504170369964, 68.28363287397639, 27.17395507664938, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5471876775136, 67.29410938521728, 27.318290922617482, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.5439583180307, 66.30458589645816, 27.46262676858558, 21.693771362304688,
358.3321838378906, estos_beta | l@-346.54072895854785, 65.31506240769906, 27.606962614553677, 21.693771... * snip! *
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.56010511544497, 71.25220334025373, 26.74094753874509, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.56010511544497,71.25220334025373,26.74094753874509,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 2 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5568757559621, 70.26267985149461, 26.885283384713187, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5568757559621,70.26267985149461,26.885283384713187,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5568757559621, 70.26267985149461, 26.885283384713187, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5568757559621,70.26267985149461,26.885283384713187,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 3 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5536463964793, 69.2731563627355, 27.029619230681284, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5536463964793,69.2731563627355,27.029619230681284,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5536463964793, 69.2731563627355, 27.029619230681284, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5536463964793,69.2731563627355,27.029619230681284,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 4 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5504170369964, 68.28363287397639, 27.17395507664938, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5504170369964,68.28363287397639,27.17395507664938,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5504170369964, 68.28363287397639, 27.17395507664938, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5504170369964,68.28363287397639,27.17395507664938,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 5 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5471876775136, 67.29410938521728, 27.318290922617482, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5471876775136,67.29410938521728,27.318290922617482,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5471876775136, 67.29410938521728, 27.318290922617482, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5471876775136,67.29410938521728,27.318290922617482,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 6 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5439583180307, 66.30458589645816, 27.46262676858558, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5439583180307,66.30458589645816,27.46262676858558,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.5439583180307, 66.30458589645816, 27.46262676858558, 21.693771362304688, 358.3321838378906,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.5439583180307,66.30458589645816,27.46262676858558,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'true'.
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 7 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 99) DEFINE projectile <[value].find.living_entities.within[1.3]>
---------+
04:37:00 [INFO] Filled tag <[value].find.living_entities.within[1.3]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:37:00 [INFO] +> Executing 'DEFINE': queue='GHOST_ATTACK_FlagsMagicalWarm' definition='projectile' value='li@
p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 100) PLAYSOUND entity_ghast_hurt <player.location> pitch:-10
---------+
04:37:00 [INFO] Filled tag <player.location> with 'l@-346.539700736595, 65, 27.652918874980617, 38.552711486816406, -184.08132934570312,
estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYSOUND':
locations='[l@-346.539700736595,65,27.652918874980617,38.552711486816406,-184.08132934570312,estos_beta]'
sound='entity_ghast_hurt' volume='1' pitch='-10' custom='false'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 101) PLAYEFFECT redstone <[value]> special_data:1|black
visibility:1000 quantity:100 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.54072895854785, 65.31506240769906, 27.606962614553677, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.54072895854785,65.31506240769906,27.606962614553677,21.693771362304688,358.3321838378906,estos_beta]'
radius='1000' data='0' qty='100' offset='l@0.5, 0.5, 0.5' special_data='1|black' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 102) PLAYEFFECT redstone <[value]> special_data:1|gray
visibility:250 quantity:20 ---------+
04:37:00 [INFO] Filled tag <[value]> with 'l@-346.54072895854785, 65.31506240769906, 27.606962614553677, 21.693771362304688,
358.3321838378906, estos_beta'.
04:37:00 [INFO] +> Executing 'PLAYEFFECT': special effect='REDSTONE'
locations='[l@-346.54072895854785,65.31506240769906,27.606962614553677,21.693771362304688,358.3321838378906,estos_beta]'
radius='250' data='0' qty='20' offset='l@0.5, 0.5, 0.5' special_data='1|gray' note='Location will be offset 1
block-height upward (see documentation)'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 103) IF !<[projectile].is_empty> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[projectile].is_empty> with 'false'.
04:37:00 [INFO] If command passed, running block.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 104) FOREACH <[projectile]> ---------+
04:37:00 [INFO] Filled tag <[projectile]> with 'li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:37:00 [INFO] +> Executing 'FOREACH': list='li@ p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran) | e@
61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)' as_name='value'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[value]> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:37:00 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:37:00 [INFO] Comparable='Element(p@39680c92-6702-465f-b842-1fbfee509d03)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='true'
04:37:00 [INFO] If command passed, running block.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 106) HURT <[damage]> <player> ---------+
04:37:00 [INFO] Filled tag <[damage]> with '2'.
04:37:00 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:37:00 [INFO] +> Executing 'HURT': amount='2' entities='[p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)]'
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop 2 ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 105) IF <[value]> == <player> ---------+
04:37:00 [INFO] +> Executing 'IF': use_braces='true'
04:37:00 [INFO] Filled tag <[value]> with 'e@ 61c15af4-0c56-432e-8cef-84185b421804(ZOMBIE/Level 15 ghost)'.
04:37:00 [INFO] Filled tag <player> with 'p@39680c92-6702-465f-b842-1fbfee509d03 (huffmanbran)'.
04:37:00 [INFO] Comparable='Element(e@61c15af4-0c56-432e-8cef-84185b421804)', Operator='EQUALS',
ComparedTo='Element(p@39680c92-6702-465f-b842-1fbfee509d03)' --> OUTCOME='false'
04:37:00 [INFO] No part of the if command passed, no block will run.
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop complete ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 0) FOREACH CALLBACK as:value ---------+
04:37:00 [INFO] +- Foreach loop complete ---------+
04:37:00 [INFO] +- Queue 'GHOST_ATTACK_FlagsMagicalWarm' Executing: (line 70) WAIT 4s ---------+
04:37:00 [INFO] +> Executing 'WAIT': queue='q@GHOST_ATTACK_FlagsMagicalWarm' delay='d@4.0s (4s)'