Java Version: 1.8.0_221
Up-time: 57m
CraftBukkit Version: git-Spigot-5e4e7f3-2349feb (MC: 1.14.3)
Denizen Version: Core: 1.40-SNAPSHOT (Build 283), CraftBukkit: 1.0.6-SNAPSHOT (build 1676-REL)
Active Plugins (14): Citizens: 2.0.25-SNAPSHOT (build 1731), Sentinel: 1.9.2 (build 261), WorldEdit: 7.0.0;214af8a,
ChatRange: 1.3.3, Denizen: 1.0.6-SNAPSHOT (build 1676-REL), NickNames: 2.3,
OpenInv: 4.0.3, GroupManager: 0.2.0, DisableJoinMessage: 1.0, Chairs: 5.1,
SuperVanish: 6.1.2, WorldGuard: 7.0.0;02b731f, Quests: 3.7.6-b${env.BUILD_NUMBER},
Depenizen: 2.0.0 (build 495)
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Zoruda(bloodycrap101)
Offline Players: 2
Mode: online
10:28:15 [INFO] Starting InstantQueue 'STARTCOMMAND_SouthernMinecraftDesigners'...
10:28:15 [INFO] Queue 'STARTCOMMAND_SouthernMinecraftDesigners' Executing: IF "<context.args.is_empty>"
10:28:15 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:15 [INFO] +> Executing 'IF': use_braces='true'
10:28:15 [INFO] Filled tag <context.args.is_empty> with 'false'.
10:28:15 [INFO] No part of the if command passed, no block will run.
10:28:15 [INFO] Queue 'STARTCOMMAND_SouthernMinecraftDesigners' Executing: FLAG "player" "ready_player:!"
10:28:15 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:15 [INFO] +> Executing 'FLAG': flag_name='READY_PLAYER' Action/Value='DELETE(false)' flag_target='p@bloodycrap101'
10:28:15 [INFO] Queue 'STARTCOMMAND_SouthernMinecraftDesigners' Executing: FLAG "server" "ready:0"
10:28:15 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:15 [INFO] +> Executing 'FLAG': flag_name='READY' Action/Value='SET_VALUE(0)' flag_target='server'
10:28:15 [INFO] Queue 'STARTCOMMAND_SouthernMinecraftDesigners' Executing: FLAG "server" "ready_count:<context.raw_args>"
10:28:15 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:15 [INFO] Filled tag <context.raw_args> with '1'.
10:28:15 [INFO] +> Executing 'FLAG': flag_name='READY_COUNT' Action/Value='SET_VALUE(1)' flag_target='server'
10:28:15 [INFO] Queue 'STARTCOMMAND_SouthernMinecraftDesigners' Executing: ANNOUNCE "<&b>Are you ready to continue? (Type <&sq>Ready<&sq>)
Players<&co> <server.flag[ready]>/<server.flag[ready_count]>"
10:28:15 [INFO] +- Executing dCommand: ANNOUNCE/p@bloodycrap101 ---------+
10:28:15 [INFO] Filled tag <&b> with ''.
10:28:15 [INFO] Filled tag <&sq> with '''.
10:28:15 [INFO] Filled tag <&sq> with '''.
10:28:15 [INFO] Filled tag <&co> with ':'.
10:28:15 [INFO] Filled tag <server.flag[ready]> with '0'.
10:28:15 [INFO] Filled tag <server.flag[ready_count]> with '1'.
10:28:15 [INFO] +> Executing 'ANNOUNCE': Message='Are you ready to continue? (Type 'Ready') Players: 0/1' Type='ALL'
10:28:15 [INFO] Completing queue 'STARTCOMMAND_SouthernMinecraftDesigners' in 12ms.
10:28:17 [INFO] Running script event 'Chat', event='player chats' for script 'START'
10:28:17 [INFO] Starting InstantQueue 'START_OclcScenariosIsaac'...
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: IF "<server.flag[ready]>" "!=" "-1"
10:28:17 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'IF': use_braces='true'
10:28:17 [INFO] Filled tag <server.flag[ready]> with '0'.
10:28:17 [INFO] Logic='NEGATIVE', Comparable='Decimal(0.0)', Operator='EQUALS', ComparedTo='Decimal(-1.0)' --> OUTCOME='true'
10:28:17 [INFO] If command passed, running block.
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: WAIT "1t"
10:28:17 [INFO] +- Executing dCommand: WAIT/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'WAIT': queue='START_OclcScenariosIsaac' delay='d@0.05s'
10:28:17 [INFO] Forcing queue START_OclcScenariosIsaac into a timed queue...
10:28:17 [INFO] Completing queue 'START_OclcScenariosIsaac' in 1ms.
10:28:17 [INFO] Starting TimedQueue 'START_OclcScenariosIsaac'...
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: IF "<context.message.contains_text[Ready]>"
10:28:17 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'IF': use_braces='true'
10:28:17 [INFO] Filled tag <context.message.contains_text[Ready]> with 'true'.
10:28:17 [INFO] If command passed, running block.
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: IF "!<player.has_flag[ready_player]>"
10:28:17 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'IF': use_braces='true'
10:28:17 [INFO] Filled tag <player.has_flag[ready_player]> with 'false'.
10:28:17 [INFO] If command passed, running block.
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: FLAG "server" "ready:++"
10:28:17 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'FLAG': flag_name='READY' Action/Value='INCREASE(1)' flag_target='server'
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: FLAG "player" "ready_player"
10:28:17 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'FLAG': flag_name='ready_player' Action/Value='SET_BOOLEAN(true)' flag_target='p@bloodycrap101'
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: IF "<server.flag[ready]>" "<" "<server.flag[ready_count]>"
10:28:17 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'IF': use_braces='true'
10:28:17 [INFO] Filled tag <server.flag[ready]> with '1'.
10:28:17 [INFO] Filled tag <server.flag[ready_count]> with '1'.
10:28:17 [INFO] Comparable='Decimal(1.0)', Operator='LESS', ComparedTo='Decimal(1.0)' --> OUTCOME='false'
10:28:17 [INFO] No part of the if command passed, no block will run.
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: IF "<server.flag[ready]>" "==" "<server.flag[ready_count]>"
10:28:17 [INFO] +- Executing dCommand: IF/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'IF': use_braces='true'
10:28:17 [INFO] Filled tag <server.flag[ready]> with '1'.
10:28:17 [INFO] Filled tag <server.flag[ready_count]> with '1'.
10:28:17 [INFO] Comparable='Decimal(1.0)', Operator='EQUALS', ComparedTo='Decimal(1.0)' --> OUTCOME='true'
10:28:17 [INFO] If command passed, running block.
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: ANNOUNCE "<&b>Everyone ready (<server.flag[ready]>/<server.flag[ready_count]>)"
10:28:17 [INFO] +- Executing dCommand: ANNOUNCE/p@bloodycrap101 ---------+
10:28:17 [INFO] Filled tag <&b> with ''.
10:28:17 [INFO] Filled tag <server.flag[ready]> with '1'.
10:28:17 [INFO] Filled tag <server.flag[ready_count]> with '1'.
10:28:17 [INFO] +> Executing 'ANNOUNCE': Message='Everyone ready (1/1)' Type='ALL'
10:28:17 [INFO] Queue 'START_OclcScenariosIsaac' Executing: WAIT "2s"
10:28:17 [INFO] +- Executing dCommand: WAIT/p@bloodycrap101 ---------+
10:28:17 [INFO] +> Executing 'WAIT': queue='START_OclcScenariosIsaac' delay='d@2.0s'
10:28:17 [INFO] +> [] CHAT: bloodycrap101: ready
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: TELEPORT "<server.list_online_players_flagged[ready_player]>" "12,61,87,world"
10:28:19 [INFO] +- Executing dCommand: TELEPORT/p@bloodycrap101 ---------+
10:28:19 [INFO] Filled tag <server.list_online_players_flagged[ready_player]> with 'server.list_online_players_flagged[ready_player]'.
10:28:19 [INFO] ERROR in script 'START' in queue 'START_OclcScenariosIsaac'! Tag <server.list_online_players_flagged[ready_player]> is
invalid!
10:28:19 [INFO] ERROR in script 'START' in queue 'START_OclcScenariosIsaac'! 'server.list_online_players_flagged[ready_player]' is an unknown
argument!
10:28:19 [INFO] +> Executing 'TELEPORT': location='l@12,61,87,world' entities='[p@17670dd0-ad00-44b8-9c26-32f9e5088258]'
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: ANNOUNCE "<server.list_online_players_flagged[ready_player]>"
10:28:19 [INFO] +- Executing dCommand: ANNOUNCE/p@bloodycrap101 ---------+
10:28:19 [INFO] Filled tag <server.list_online_players_flagged[ready_player]> with 'server.list_online_players_flagged[ready_player]'.
10:28:19 [INFO] ERROR in script 'START' in queue 'START_OclcScenariosIsaac'! Tag <server.list_online_players_flagged[ready_player]> is
invalid!
10:28:19 [INFO] +> Executing 'ANNOUNCE': Message='server.list_online_players_flagged[ready_player]' Type='ALL'
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: EXECUTE "as_server" "questsadmin give
<server.list_online_players_flagged[ready_player]> <MAIN>"
10:28:19 [INFO] +- Executing dCommand: EXECUTE/p@bloodycrap101 ---------+
10:28:19 [INFO] Filled tag <server.list_online_players_flagged[ready_player]> with 'server.list_online_players_flagged[ready_player]'.
10:28:19 [INFO] ERROR in script 'START' in queue 'START_OclcScenariosIsaac'! Tag <server.list_online_players_flagged[ready_player]> is
invalid!
10:28:19 [INFO] +> Executing 'EXECUTE': type='AS_SERVER' command='questsadmin give server.list_online_players_flagged[ready_player]
<MAIN>' silent='false'
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: FLAG "player" "ready_player:!"
10:28:19 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:19 [INFO] +> Executing 'FLAG': flag_name='READY_PLAYER' Action/Value='DELETE(false)' flag_target='p@bloodycrap101'
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: FLAG "server" "ready:-1"
10:28:19 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:19 [INFO] +> Executing 'FLAG': flag_name='READY' Action/Value='SET_VALUE(-1)' flag_target='server'
10:28:19 [INFO] Queue 'START_OclcScenariosIsaac' Executing: FLAG "server" "ready_count:0"
10:28:19 [INFO] +- Executing dCommand: FLAG/p@bloodycrap101 ---------+
10:28:19 [INFO] +> Executing 'FLAG': flag_name='READY_COUNT' Action/Value='SET_VALUE(0)' flag_target='server'
10:28:19 [INFO] Completing queue 'START_OclcScenariosIsaac' in 2054ms.