Date: 2018/10/08 11:54:57 UTC-07:00
Type: Denizen Script
halloween one:
type: world
events:
on player right clicks chest:
- if <player.has_flag[halloween_one_complete]>
- teleport <player> l@136,93,-250,survival
- queue clear
- if <context.location.simple> == 124,44,4006,survival && <player.has_flag[halloween_one_chest]> {
- give i@chest_item
- flag <player> halloween_one_complete
- flag <player> halloween_one_chest:!
- wait 10t
- teleport <player> l@136,93,-250,survival
- queue clear
}
on player right clicks dark_oak_door with gate_key:
- if <contect.location.simple> = 137,71,4020,survival && <player.has_flag[halloween_one_chest]> {
- switch l@137,71,4020,survival state:toggle duration:20
}
chest_item:
type: item
material: i@black_shulker_box
display name: The Clown's Chest
lore:
- The clown's lost
- chest.
enchantments:
- fire_aspect:5