Date: 2016/04/19 06:45:34 UTC-07:00
Type: Denizen Script
quest:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true cooldown:5s radius:3
interact scripts:
- test
test:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- wait 2s
- ^spawn e@armor_stand[visible=false] <player.location> save:play
- ^flag <entry[play].spawned_entities.get[0]> is_camera
- ^look <entry[play].spawned_entities.get[0]> <npc.eye_location>
- ^invisible <entry[play].spawned_entities.get[0]> state:true
- ^adjust <player> spectate:<entry[play].spawned_entities.get[0]>
- narrate "Woohoo you did it!"
- wait 3s
- ^adjust <player> spectate:<player>
- ^remove <entry[play].spawned_entities.get[0]>