Paste #16777: Edit of P#16773 - RPGear

Date: 2015/06/23 07:16:42 UTC-07:00
Type: Denizen Script

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Lore:  
    type: world  
    debug: true 
    events:  
        on script reload: 
            - flag global damage_id:Damage
            - flag global balance_id:Balance

        on player holds item:
        - foreach <player.item_in_hand.lore> {
            - if <def[value].starts_with[<server.flag[damage_id]>]> {
                - define damage_value "<def[value].replace[<server.flag[damage_id]>: ]>"
                }
            else if <def[value].starts_with[<server.flag[balance_id]>]> {
                - define balance_value "<def[value].replace[<server.flag[balance_id]>: ]>"
                }
            }
            narrate "def[damage_value] and def[balance_value]"

potato:
    type: item
    display name: potato
    material: stone
    lore:
        - Damage: 5
        - Balance: 20%