Date: 2015/05/03 20:09:28 UTC-07:00
Type: Denizen Script
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Gentu:
type: assignment
interact scripts:
- 10 Gentu_script
T:
type: format
format: "<gold>[<npc.name>]: <&a><text>"
Gentu_script:
type: interact
steps:
1:
click trigger:
script:
- narrate format:T "Welcome to Quest Craft!"
- wait 2
- narrate format:T "My name is Gentu and survival in these parts are very unlikely"
- wait 3.2
- narrate format:T "That's why I'm here, to help you out on your first night"
- wait 3
- narrate format:T "They're some essential items that you're going to need to pick up if you're going to get anywhere."
- wait 4.5
- narrate format:T "However, my help doesn't come free, return this book to the librarian for me."
- give i@gentubook
- wait 3.4
- narrate format:T "Go down this path here and take a right. Return to me once you have that done."
- narrate "<&4>[<&6>Quest Accepted<&4>]"
- flag player gentu_quest1
- zap step:2
2:
click trigger:
script:
- narrate format:T "Why do you still have that book? Go and return it!"
if <player.has_flag[libquest]> {
- narrate format:T "Great! Thanks for that. I didn't feel like dealing with him..."
- wait 3
- narrate format:T "Oh, he gave you a compass too, that's nice of him."
- wait 2.5
- narrate format:T "Here, take this for doing my dirty work"
- give money qty:50
- narrate "<&4>[<&6>You recived 50 coins!<&4>]"
- wait 3
- narrate format:T "Go ahead and go to that black smith over there, and buy a sword."
- wait 3
- narrate format:T "You'll need it."
}
GentuBook:
type: book
title: <&5>Rose in the Bush
author: <&c>Dean Koonzt
signed: true
text:
- Hello<&n>
- This page is nothing. Compared to the next one, son.
- Go to the next page
- Huh?<p>Does this work?<n>I don't even know bro.<n>Text is real here.<n> You don't know how hard it was to make this book.
- Page 5? Please work