Date: 2015/04/14 14:18:58 UTC-07:00
Type: Denizen Script
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# - if <player.has_flag[loop_running]> queue clear
# - flag player loop_running
rustung:
type: world
events:
on player equips armor:
- announce "World Script startet"
- define item <context.armor.scriptname||false>
- if %item% == false queue clear
- if li@AST1_1|AST1_2|AST1_3|AST1_4|AST2_1|AST2_2|AST2_3|AST2_4|VX_1|VX_2|VX_3|VX_4|VX2_1|VX2_2|VX2_3|VX2_4|BA_1|BA_2|BA_3|BA_4|BA2_1|BA2_2|BA2_3|BA2_4 contains %item% {
- if !<player.has_flag[L_%item%]>
- announce 'Starting Loop'
- flag player L_%item%
- run s@T_%item%
}
- queue clear
#Assasinenset T-0_1
AST1_1:
type: item
debug: true
material: diamond_helmet
display name: Diamand Helm
lore:
- Name 1
enchantments:
- DURABILITY:2
- PROTECTION_FIRE:1
- OXYGEN:2
AST1_2:
type: item
debug: true
material: diamond_chestplate
display name: Diamant Brustplatte
lore:
- Name 2
enchantments:
- DURABILITY:2
AST1_3:
type: item
debug: true
material: diamond_leggings
display name: Diamant Hose
lore:
- Name 3
enchantments:
- DURABILITY:2
- PROTECTION_PROJECTILE:5
AST1_4:
type: item
debug: true
material: diamond_boots
display name: Diamant Schuhe
lore:
- Name 4
enchantments:
- DURABILITY:2
- PROTECTION_FALL:2