Name | skin_layers |
Object | EntityTag |
Input | ListTag |
Related Tags | <EntityTag.skin_layers> Returns the skin layers currently visible on a player-type entity. (...)
|
Description | Sets the visible skin layers on a player-type entity (PlayerTag or player-type NPCTag).
Input is a list of values from the set of: CAPE, HAT, JACKET, LEFT_PANTS, LEFT_SLEEVE, RIGHT_PANTS, RIGHT_SLEEVE, or "ALL" |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/EntityTag.java#L4016 |
Name | skull_skin |
Object | ItemTag |
Input | ElementTag(|ElementTag(|ElementTag)) |
Related Tags | <ItemTag.skull_skin> Returns the UUID of the player whose skin a skull item uses. (...)
<ItemTag.skin> Returns the UUID of the player whose skin a skull item uses. (...)
<ItemTag.has_skin> Returns whether the item has a custom skin set. (...)
|
Description | Sets the player skin on a player_head.
A head should have a Texture blob, the player's UUID, and the player's Name. The most-correct input is UUID|Texture|Name. You can alternately input Name|Texture|UUID and the order will be automatically corrected. You can alternately input just a UUID, or just a Name, or just UUID|Texture, or just Name|Texture, and the missing data will be downloaded. You can alternately input just a Texture and the remaining data will be filled as name "null" and UUID "000-000". Doing this may cause side effects with Minecraft internals or external plugins, use with caution. See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/properties/item/ItemSkullskin.java#L140 |
Name | skull_skin |
Object | LocationTag |
Input | ElementTag(|ElementTag(|ElementTag)) |
Related Tags | <LocationTag.skull_skin> Returns the skin the skull is displaying - just the name or UUID as text, not a player object.
|
Description | Sets the skin of a skull block.
The first ElementTag is a UUID. Optionally, use the second ElementTag for the skin texture cache. Optionally, use the third ElementTag for a player name. |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/LocationTag.java#L4789 |
Name | auto_update_skin |
Object | NPCTag |
Input | ElementTag(Boolean) |
Related Tags | <NPCTag.auto_update_skin> Returns whether the NPC is set to automatically update skins from name.
|
Description | Sets whether the NPC will automatically update its skin based on the skin name used.
If true, the NPC's skin will change when the relevant account owner changes their skin. |
Generated Example |
|
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/NPCTag.java#L1710 |
Name | skin |
Object | NPCTag |
Input | ElementTag |
Related Tags | <NPCTag.skin> Returns the NPC's custom skin, if any.
|
Description | Sets the skin of an NPC by name.
Call with no value to clear the custom skin value. See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/NPCTag.java#L1683 |
Name | skin_blob |
Object | NPCTag |
Input | ElementTag |
Related Tags | <NPCTag.skin> Returns the NPC's custom skin, if any.
|
Description | Sets the skin blob of an NPC, in the form of "texture;signature;name".
Call with no value to clear the custom skin value. See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/NPCTag.java#L1648 |
Name | skin |
Object | PlayerTag |
Input | ElementTag |
Description | Changes the skin of the player to the skin of the given player name.
See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L3993 |
Name | skin_blob |
Object | PlayerTag |
Input | ElementTag |
Related Tags | <PlayerTag.skin_blob> Returns the player's current skin blob. (...)
|
Description | Changes the skin of the player to the specified blob.
In the format: "texture;signature" (two values separated by a semicolon). See also Player Entity Skins (Skin Blobs). |
Source | https://github.com/DenizenScript/Denizen/blob/dev/plugin/src/main/java/com/denizenscript/denizen/objects/PlayerTag.java#L4010 |